{
  "black.lore1.line1": "这肉块仍然在搏动并渗出液体，",
  "black.lore1.line2": "似乎在呼唤什么遥远且纯净的",
  "black.lore1.line3": "东西……这是为什么？",
  "black.lore1.line4": "最后，我故作镇定",
  "black.lore2": "闭上了眼睛。",
  "black.lore2.line1": "教堂下面什么也没有。",
  "black.lore2.line2": "教堂下面什么也没有。",
  "black.lore2.line3": "教堂下面什么也没有。",
  "black.lore2.line4": "深呼吸。",
  "black.lore2.line5": "没事的。",
  "black.lore3": "破碎的回忆",
  "black.lore3.line1": "我拥有一段美好的时光，",
  "black.lore3.line2": "我想那可能是最美好的一段时光。",
  "black.lore3.line3": "尽管过了很长时间……现在",
  "black.lore3.line4": "只剩下了空气中不散的阴霾。",
  "black.lore4": "凋谢玫瑰",
  "black.lore4.line1": "我知道这些幻想会消失的。",
  "black.lore4.line2": "我知道这可能不是最后一次。",
  "black.lore4.line3": "但为什么会这么疼？这些荆棘几乎将我勒住。",
  "black.lore4.line4": "但正是这些荆棘让我获得了前所未有的",
  "black.lore4.line5": "舒适感……",
  "black.lore4.line6": "我必须认清现实……",
  "black.lore4.line7": "已经死了……",
  "white.mob.8": "厌心竖琴手",
  "beta.orange.tool.1": "粗制镐",
  "block.minecraft.magenta_glazed_terracotta": "坚硬之石",
  "pink.potion.1": "坦克药水",
  "teleporter.hub": "传送大厅",
  "beta.magenta.helmet": "苦力怕防护面具",
  "beta.magenta.chestplate": "苦力怕防护胸甲",
  "beta.magenta.leggings": "苦力怕防护护腿",
  "beta.magenta.boots": "苦力怕防护靴子",
  "orian.secret.transcendence.perk.neo": "将自身的各种负面效果转换为正面效果。",
  "orian.enter.text": "我被两个世界夹在中间的间隙，也不知道如何解决这种情况，但也没有回头的路了……我所寻求的东西埋藏在核心之中，为了接近他我必须与死亡共舞。这就是我的最后通牒。",
  "blue.bow2.lore2": "将它们射成闪耀的繁星！",
  "red.chestplate2.lore1": "这件胸甲上贴满了刺手的电脑零件！",
  "black.weapon9": "狩猎斧",
  "teleport.yellow.first.unlock": "你已解锁纪念碑黄色羊毛传送装置！从现在开始，当你传送的时候，你的重生点将被设为你传送的地点。",
  "beta.magenta.misc1": "无尽迅捷之瓶",
  "beta.orange.helmet1": "天羽头盔",
  "beta.orange.chestplate1": "天羽胸甲",
  "beta.orange.leggings1": "天羽护腿",
  "beta.orange.boots1": "天羽靴子",
  "beta.gray.armor.helmet": "布林巴克头盔",
  "haste.potion": "急迫药水",
  "beta.lblue.weapon1": "再生扁斧",
  "beta.lblue.weapon2": "闪光之刃",
  "beta.lblue.armor1": "闪烁板甲",
  "beta.yellow.armor1": "坦克装甲",
  "beta.yellow.misc1": "永别药水",
  "yellow.trader": "恋铜癖",
  "lime.sign.fuel": "燃料",
  "monument.hoe.item": "无尽收割",
  "kvt.potion.1": "妄想炸弹",
  "kvt.potion.2": "连锁炸弹",
  "kvt.potion.3": "毁灭之瓶",
  "kvt.weapon.12": "恐高症",
  "lightblue.keynotif2": "淡蓝色羊毛已被三把珊瑚钥匙紧锁！解开三把锁来获得羊毛。",
  "lightblue.removed": "已经被破坏！",
  "beta.lgray.offhand1": "巫师手杖",
  "cyan.noarmor": "-100% 护甲",
  "beta.cyan.sign1": "哦兄弟，",
  "beta.cyan.sign2": "内脏和",
  "beta.cyan.sign3": "肠子！",
  "beta.cyan.sign4": "哦耶我终于",
  "beta.cyan.sign5": "杀了",
  "beta.cyan.sign6": "Rock和Red",
  "beta.purple.item1": "白石头盔",
  "beta.purple.item2": "白石胸甲",
  "beta.purple.item3": "白石护腿",
  "beta.purple.item4": "白石靴子",
  "beta.thedock": "码头",
  "lobbysign.lead": "地图总监",
  "ls.arealead": "区域负责人",
  "ls.areacolead": "区域协作者",
  "ls.buildcontributor": "建筑贡献者",
  "ls.miscdatapacks": "数据包协助者",
  "ls.translator": "译者",
  "ls.translator.french": "法语",
  "ls.translator.spanish": "西班牙语",
  "ls.translator.chinese": "中文",
  "ls.translator.japanese": "日语",
  "ls.betatester": "内测玩家",
  "ls.misc1": "Cartographer",
  "ls.misc2": "翻译键重构",
  "ls.trailer": "地图预告片",
  "ls.lorelead": "剧情负责人",
  "ls.music": "自定义音乐",
  "ls.misc3": "作者",
  "ls.translatelead": "翻译负责人",
  "ls.absolution": "赦免",
  "ls.completed": "完成",
  "monument.complete.misdp": "其他数据包",
  "monument.complete.thanks": "感谢游玩！",
  "cooldown": "冷却",
  "Cooldown": "冷却",
  "lore.item": "剧情物品",
  "white.beta.item.lore": "最终力作",
  "white.beta.item": "玩具剑三代",
  "beta.orange.secret.loot": "齐天冠羽",
  "sign.very.observant": "很有观察力！",
  "int.book.name": "十字路口I顺序",
  "int.book.order": "推荐区域顺序：",
  "int.book.name2": "十字路口II顺序",
  "int.book.name3": "十字路口III顺序",
  "beta2.item1": "永恒之裤",
  "beta2.item2": "永恒板甲",
  "beta2.item3": "永恒凋零",
  "beta2.item4": "永恒中毒",
  "beta2.item5": "永恒治疗",
  "beta2.newitemthatisnew": "Giga剑",
  "beta2.sign1": "带路！",
  "gray.offhand.1": "融化核心",
  "gray.offhand.2": "阿巴安铭文",
  "gray.offhand.3": "战争碎片",
  "gray.offhand.4": "金光饕餮盛宴",
  "gray.item.6": "阿巴安之棍",
  "gray.item.7": "闪电熔岩军刀",
  "kvt.potion.4": "高级喷溅型活力药水",
  "kvt.potion.5": "高级喷溅型急迫药水",
  "kvt.potion.6": "高级喷溅型迅捷药水",
  "kvt.potion.7": "高级喷溅型力量药水",
  "kvt.potion.8": "高级喷溅型治疗药水",
  "kvt.secret.1": "发牌员",
  "ls.compiler": "地图编译",
  "ls.well": "干得漂亮！",
  "black.sign.sanity": "我的理智",
  "black.sign.dignity": "我的尊严",
  "black.sign.men": "男人",
  "black.sign.booth": "接吻电话亭",
  "black.sign.shortcut": "捷径",
  "black.sign.look": "让你忍不住来看",
  "black.sign.washere": "到此一游",
  "beta2.item12345": "双弓",
  "finish.map.1": "空气中弥漫着春天的草香味。",
  "finish.map.2": "一个全新启程的开始。",
  "finish.map.3": "是时候醒来了……",
  "respawn.tutorial.1": "[多人游戏] 向玩家的灵魂投掷一瓶治疗",
  "respawn.tutorial.2": "或生命恢复药水就能瞬间复活玩家",
  "synergy.tutorial": "助燃和火焰附加有协同效应……🌶 🔥",
  "black.newlore1": "你进入了最后的梦境……",
  "black.newlore2": "你又回来了，一点也不意外。",
  "black.newlore3": "历经无数冒险，踏遍奇幻之地，最后你回到了这里。",
  "black.newlore4": "回到了充斥着安心承诺和虚假梦境的虚构世界。",
  "black.newlore5": "你无法面对真实的自我。",
  "black.newlore6": "你让我作呕。",
  "black.newlore7": "为了远离自己内心深处的东西，你建起了一道道高墙。",
  "black.newlore8": "这是对真理的歪曲，",
  "black.newlore9": "对失败的逃避。",
  "black.newlore10": "……为何如此大费周章？",
  "black.newlore11": "我实在无法理解。",
  "black.newlore12": "……即使你百般阻挠，它们也会回到你身边。",
  "black.newlore13": "若是伸手抓住，它们会从指尖溜掉；",
  "black.newlore14": "若是闭上双眼，它们的凝视依然能穿透黑暗；",
  "black.newlore15": "若是捂住耳朵，它们的低语仍挥之不去。",
  "black.newlore16": "……但我想你也心知肚明。",
  "black.newlore17": "我恨你！我浑身上下的每一个细胞，都对你恨之入骨。",
  "black.newlore18": "你知道后果，你知道危险，但你还是一刻也不停歇。",
  "black.newlore19": "然而，受苦的并不是你。",
  "black.newlore20": "真是令人不齿。",
  "black.newlore21": "总是把问题丢给别人。",
  "black.newlore22": "这太不公平了……",
  "black.newlore23": "我真是恨死你了……",
  "black.newlore24": "你说你愿意放弃一切，来改变过去。",
  "black.newlore25": "但你还有什么？",
  "black.newlore26": "你的骄傲、理智还是尊严？",
  "black.newlore27": "面对现实吧，你已经没有什么可以拿得出了。",
  "black.newlore28": "你无法让时光倒流。",
  "black.newlore29": "对，我知道，我知道。",
  "black.newlore30": "你是如何对抗时间的洪流的。",
  "black.newlore31": "但它川流不息，永远不会改道。",
  "black.newlore32": "木已成舟。",
  "black.newlore33": "你无力回天。",
  "black.newlore34": "我们到了。",
  "black.newlore35": "尽头。",
  "black.newlore36": "你踌躇不前的倒影。",
  "black.newlore37": "你的思想腐朽之地。",
  "black.newlore38": "看着你无望挣扎，沉沦苦海，",
  "black.newlore39": "我却一点也开心不起来。",
  "black.newlore40": "也许这就是你的自作自受……",
  "black.newlore41": "想想你做的那些事。",
  "black.newlore42": "不……你不可以就这么一走了之，还没完！",
  "black.newlore43": "在你做了那些事情之后。",
  "black.newlore44": "我不会让你获得你那甜蜜的救赎。",
  "black.newlore45": "我会在教堂那边等你……",
  "black.newlore46": "投降，然后离开。",
  "black.newlore47": "不离开，就死。",
  "black.newlore48": "这样你就可以回到你饱含虚假希望的梦境了。",
  "black.newlore49": "这……",
  "black.newlore50": "这怎么可能？",
  "black.newlore51": "啊……我知道了。",
  "black.newlore52": "你的意志出乎意料的坚强……",
  "black.newlore53": "所以你有足够的勇气与自己和解，",
  "black.newlore54": "放下过去，",
  "black.newlore55": "拥抱未来。",
  "black.newlore56": "这只有无比坚强的人才能做到。",
  "black.newlore57": "我一次又一次地看着你在这个虚假的梦境中徘徊。",
  "black.newlore58": "终于，我的职责完成了，你的旅程也将结束。",
  "black.newlore59": "希望你享受这段旅程。",
  "black.newlore60": "现在，该踏出最后一步了。",
  "black.newlore61": "接受赦免？",
  "lgray.beta.newtxt1": "一片充满希望和希望的土地，光明变幻无常。不朽之眼从天空袭来，带来毁灭。",
  "lgray.beta.newtxt2": "暴风雨和雷声响起，骄阳转瞬即逝。白昼变短，堡垒愈加坚固，将人们陷入永恒的黑暗。",
  "lgray.beta.newtxt3": "伤员及时聚集，聆听充满希望的歌曲。他们的声音响起，国王被召唤，使他回想起他们为何强大。",
  "lgray.beta.newtxt4": "他们挤在门口，挡住了光线。他高高在上，却把脸藏了起来，他们一定不知道他的困境。",
  "lgray.beta.newtxt5": "大门被破坏，绝佳的行动机会。地基开始震摇，人们祈祷它完好无损。",
  "lgray.beta.newtxt6": "他们抵达了高处，头顶的门半开着。恐惧蔓延，皇室的血洒了一地，残酷的回忆罄竹难书。",
  "lgray.beta.newtxt7": "恐怖之景已然展开，而黑夜不仁。他们望向头顶的灰烬，对即将到来的事物感到害怕。",
  "lgray.beta.newtxt8": "战场上空无一人，尘埃已定。人们转而祈祷灰烬，内心充满悔恨。",
  "lgray.beta.newtxt9": "大地被黑暗笼罩，景色被撕裂。富饶渐褪，荒野丛生，生命终结。",
  "redtweak.amulet.1": "什么时候是最佳使用时机？",
  "redtweak.amulet.2": "10分钟抗性提升I和迅捷I效果。",
  "redtweak.charm.1": "给予玩家5分钟的抗火效果。",
  "red.mechanic.wishbone.used.revise": "所有玩家都获得了增益效果！",
  "redtweak.charm.2": "给予玩家5分钟的力量I效果。",
  "redtweak.charm.3": "给予玩家5分钟的生命恢复I效果。",
  "orian.key.rev1": "1/4 钥匙已获得",
  "orian.key.rev2": "2/4 钥匙已获得",
  "orian.key.rev3": "3/4 钥匙已获得",
  "orian.key.rev4": "4/4 钥匙已获得  中央区域现已开启。",
  "lobbyConfirmation.1": "敲我！",
  "lobbyConfirmation.2": "踩上压力板以开始赦免之旅。",
  "clickhere.lobby": "点击此处转到",
  "soundCategory.ambient": "§6§l自定义地图音乐",
  "abcdefghijklmnopqrstuvwxyz": "早期概念:",
  "pink.tool.1": "混沌之镐",
  "pink.tool.2": "收割者",
  "pink.sword.1": "虚空吞噬者",
  "pink.sword.2": "虚空在呼唤，喂养它吧。",
  "pink.sword.3": "漂泊余烬",
  "pink.crossbow.1": "攻城重弩",
  "pink.helmet.1": "赐福皇冠",
  "pink.boots.1": "坠落靴",
  "pink.boots.1.lore": "摔落伤害？没听说过。",
  "pink.elite.1": "亡灵军官",
  "red.transitton.1.1": "我祈愿",
  "red.transitton.1.2": "牧场绿意盎然。",
  "red.transitton.2.1": "我祈愿",
  "red.transitton.2.2": "和平与团结。",
  "red.transitton.3.1": "我祈愿",
  "red.transitton.3.2": "干净的水源。",
  "red.transitton.4.1": "祷告之地",
  "red.transitton.4.2": "混乱梦境",
  "lime.lore.screen.entrance.a": "施工场地闲人免入。",
  "lime.lore.screen.entrance.b": "请不要担心，我们的进展十分顺利！",
  "lime.lore.screen.entrance.c": "无需继续前进，只需静待为你建造的幸福天堂竣工完毕即可！",
  "lime.lore.screen.river.a": "你为什么还像愣头青一样继续前进？",
  "lime.lore.screen.river.b": "无需改变，无需行动，轻松乐享时光流逝……",
  "lime.lore.screen.river.c": "本公司将竭力为您提供永恒的安宁。",
  "lime.lore.screen.forest.a": "永恒有限公司致力于个人福祉。",
  "lime.lore.screen.forest.b": "环境应该遵从于个人需求，",
  "lime.lore.screen.forest.c": "而非人类去适应环境！",
  "lime.lore.screen.final.a": "你可以相信我们，",
  "lime.lore.screen.final.b": "你可以享受永恒的安宁。",
  "lime.lore.screen.final.c": "最后警告：我们不会让你接触项目的核心区域……",
  "lime.lore.screen.secret.a": "“变革是一条艰险的漫漫长路”",
  "lime.lore.screen.secret.b": "你是否作出了正确的决定？你是否还保持着清醒的自我？",
  "lime.lore.screen.secret.c": "这些问题重要么？不知道答案也没关系，",
  "lime.lore.screen.secret.d": "你一定可以在路上找到答案。",
  "lime.lore.screen.secret.e": "所以继续加油前进！",
  "kvt.weapon.1": "妖术屠刀",
  "kvt.weapon.2": "陷阱粉碎机",
  "kvt.weapon.3": "穿刺暗影",
  "kvt.weapon.4": "监守者杀手",
  "kvt.armor.1": "偏执之护",
  "kvt.armor.2": "时髦裤",
  "kvt.armor.3": "卫道士板甲",
  "kvt.armor.4": "陷阱克星",
  "kvt.armor.5": "缚灵头盔",
  "kvt.offhand.1": "庄园钥匙扣",
  "kvt.offhand.2": "幽灵灯笼",
  "kvt.weapon.6": "幻翼杀手",
  "kvt.weapon.7": "暗影双刃剑",
  "kvt.weapon.8": "幽灵弩",
  "kvt.weapon9": "强力狩猎弓",
  "kvt.weapon10": "庄园长剑",
  "kvt.weapon11": "恶兆刺客",
  "kvt.tool1": "迅捷镐",
  "kvt.tool2": "刷怪笼粉碎者",
  "kvt.tool3": "治愈光环镐",
  "kvt.armorset1.helmet": "庄园帽子",
  "kvt.armorset1.chestplate": "庄园胸甲",
  "kvt.armorset1.leggings": "庄园护腿",
  "kvt.armorset1.boots": "庄园靴子",
  "kvt.mob.1": "魅影",
  "kvt.mob.2": "西格玛卫道士",
  "kvt.mob.3": "梦魇傀儡",
  "kvt.mob.4": "梦魇潜伏者",
  "kvt.mob.5": "武装管家",
  "kvt.mob.6": "树林跟踪者",
  "kvt.mob.7": "幻翼之刃",
  "kvt.mob.8": "卫道士决斗家",
  "kvt.mob.9": "真·瞬爆苦力怕",
  "kvt.mob.10": "真·暗黑苦力怕",
  "kvt.mob.11": "钢铁哨兵",
  "kvt.mob.12": "怨灵法师",
  "kvt.mob.13": "深不可测的苦力怕",
  "kvt.weapon.5": "回声传响",
  "tl.grammar.player_possessive": "%s的",
  "ca.charon.adv.root.title": "辞典：死亡笔记               ",
  "ca.charon.adv.root.desc": "该页面列出了当前世界的所有死亡修改。",
  "ca.charon.adv.death_drop.title": "死亡掉落               ",
  "ca.charon.adv.death_drop.desc": "-------------------------- 死亡时，你的一部分物品会以收纳袋的形式掉落在地上。未被捡起的收纳袋无法被摧毁，也不会自然消失。 --------------------------",
  "ca.charon.adv.void_return.title": "虚空保护              ",
  "ca.charon.adv.void_return.desc": "--------------------------- 坠落虚空的玩家会受到伤害并传送回其最后站立的安全地面，受到的伤害与坠落的距离成正比。玩家的死亡事件也会判定于其最后站立的安全地面。 ---------------------------",
  "ca.charon.death.1": "死亡为你揭开了世界的面纱，",
  "ca.charon.death.2": "你带着零碎的知识复活了。",
  "ca.charon.death.3": "你解锁了 %s%s%s 标签页。",
  "ca.charon.death.3.1": "§l死亡笔记",
  "ca.charon.death.4": "打开进度以查看词典标签页（以及死亡笔记标签页）。",
  "ca.charon.shade.display": "%s灵魂（#%s）",
  "ca.charon.shade.display.1": "长按 [%s] 复活%s",
  "ca.charon.shade.interaction": "倒下的玩家",
  "ca.charon.shade.interaction.1": "长按 [%s]复活该名玩家",
  "ca.charon.shade.tutorial": "潜行并看向死亡玩家的灵魂来复活他们！",
  "ca.charon.shade.despawn.chat": "你的灵魂没有被复活，其携带的物品已正常掉落。",
  "ca.charon.shade.despawn.actionbar": "你的灵魂没有被复活。",
  "ca.charon.shade.despawn.announce": "%s灵魂消失了！",
  "ca.charon.shade.purge": "另一名玩家收集了你的灵魂携带的物品。",
  "ca.charon.shade.revive.1": "%s通过你的灵魂复活了你！",
  "ca.charon.shade.revive.2": "你回到了你的死亡地点。",
  "ca.charon.shade.revive.3": "你丢失的物品已被返还。",
  "ca.charon.shade.reviving": "[%s%s]",
  "ca.charon.shade.revive_prog.display.0.1": "",
  "ca.charon.shade.revive_prog.display.0.2": "复活中...",
  "ca.charon.shade.revive_prog.display.1.1": "复",
  "ca.charon.shade.revive_prog.display.1.2": "活中...",
  "ca.charon.shade.revive_prog.display.2.1": "复",
  "ca.charon.shade.revive_prog.display.2.2": "活中...",
  "ca.charon.shade.revive_prog.display.3.1": "复",
  "ca.charon.shade.revive_prog.display.3.2": "活中...",
  "ca.charon.shade.revive_prog.display.4.1": "复活",
  "ca.charon.shade.revive_prog.display.4.2": "中...",
  "ca.charon.shade.revive_prog.display.5.1": "复活",
  "ca.charon.shade.revive_prog.display.5.2": "中...",
  "ca.charon.shade.revive_prog.display.6.1": "复活",
  "ca.charon.shade.revive_prog.display.6.2": "中...",
  "ca.charon.shade.revive_prog.display.7.1": "复活",
  "ca.charon.shade.revive_prog.display.7.2": "中...",
  "ca.charon.shade.revive_prog.display.8.1": "复活中",
  "ca.charon.shade.revive_prog.display.8.2": "...",
  "ca.charon.shade.revive_prog.display.9.1": "复活中...",
  "ca.charon.shade.revive_prog.display.9.2": "",
  "ca.charon.shade.revive_prog.notify.0.1": "",
  "ca.charon.shade.revive_prog.notify.0.2": "复活中...",
  "ca.charon.shade.revive_prog.notify.1.1": "复",
  "ca.charon.shade.revive_prog.notify.1.2": "活中...",
  "ca.charon.shade.revive_prog.notify.2.1": "复活",
  "ca.charon.shade.revive_prog.notify.2.2": "中...",
  "ca.charon.shade.revive_prog.notify.3.1": "复活",
  "ca.charon.shade.revive_prog.notify.3.2": "中...",
  "ca.charon.shade.revive_prog.notify.4.1": "复活中",
  "ca.charon.shade.revive_prog.notify.4.2": "...",
  "ca.desc.lexica": "❰ %s ❱ ",
  "ca.desc.template": "发现了%s（鼠标悬停至词条上以检视）",
  "ca.desc.hover": "描述：%s",
  "ca.enchants.lexica.name": "§l神秘笔记",
  "ca.enchants.adv.root.title": "辞典：神秘笔记          ",
  "ca.enchants.adv.root.desc": "每当你找到一个神秘的魔咒，该标签页就会出现一段关于该魔咒的简短描述。",
  "ca.enchants.adv.tree_passive.title": "被动                 ",
  "ca.enchants.adv.tree_passive.desc": "手持或穿戴盔甲时生效的魔咒。",
  "ca.enchants.adv.adrenaline.title": "肾上腺素               ",
  "ca.enchants.adv.adrenaline.desc": "击杀生物后获得速度提升，效果随时间推移而减弱。",
  "ca.enchants.adv.agility.title": "敏捷                  ",
  "ca.enchants.adv.agility.desc": "增加跳跃力度。",
  "ca.enchants.adv.aquadynamic.title": "水灵加持              ",
  "ca.enchants.adv.aquadynamic.desc": "进入水中时获得潮涌能力和海豚的恩惠效果。在水下击杀生物可以刷新效果的持续时间。",
  "ca.enchants.adv.cauterize.title": "烙痕                ",
  "ca.enchants.adv.cauterize.desc": "攻击着火的生物会使其身上的火焰熄灭，并立即结算其部分剩余燃烧时长内应受到的火焰伤害。",
  "ca.enchants.adv.cleansing.title": "净化                ",
  "ca.enchants.adv.cleansing.desc": "以短暂的饥饿效果代替玩家身上指定的负面效果。",
  "ca.enchants.adv.concealed.title": "潜藏                ",
  "ca.enchants.adv.concealed.desc": "击杀生物后在短时间内获得潜隐效果。在潜隐期间，玩家更难被怪物发现，并获得短暂的伤害加成。",
  "ca.enchants.adv.confidence.title": "胜券在握               ",
  "ca.enchants.adv.confidence.desc": "生命值超过最大生命值75%时，造成额外的近战伤害。",
  "ca.enchants.adv.desperation.title": "背水一战              ",
  "ca.enchants.adv.desperation.desc": "生命值低于最大生命值50%时，造成额外的近战伤害。",
  "ca.enchants.adv.disengage.title": "脱战                ",
  "ca.enchants.adv.disengage.desc": "受到伤害后的短暂时间内，潜行跳跃可使玩家向后弹射。",
  "ca.enchants.adv.energetic.title": "活力                ",
  "ca.enchants.adv.energetic.desc": "击杀生物后获得攻击速度提升，效果随时间推移而减弱。",
  "ca.enchants.adv.evasion.title": "闪避                  ",
  "ca.enchants.adv.evasion.desc": "受到攻击时有小概率（随等级提升）闪避这次攻击，使这次攻击完全失效并失明附近的敌人。",
  "ca.enchants.adv.frenzy.title": "狂暴                   ",
  "ca.enchants.adv.frenzy.desc": "击杀生物后会获得近战伤害提升，效果随时间推移而减弱。",
  "ca.enchants.adv.gravity.title": "万有引力                  ",
  "ca.enchants.adv.gravity.desc": "若玩家下落时击中生物，抵消这次下落的摔落伤害并将其转嫁于附近三格内的生物。",
  "ca.enchants.adv.lifesteal.title": "生命窃取                ",
  "ca.enchants.adv.lifesteal.desc": "击杀生物后恢复生命值。",
  "ca.enchants.adv.lightborn.title": "光诞                ",
  "ca.enchants.adv.lightborn.desc": "击杀怪物后，有几率在其前方放置一根火把。",
  "ca.enchants.adv.momentum.title": "动量                 ",
  "ca.enchants.adv.momentum.desc": "冲刺以积攒能量，获得速度和伤害提升。能量完全积攒后，使出近战攻击可以释放所有能量并对周围所有生物造成伤害。",
  "ca.enchants.adv.poise.title": "泰然自若",
  "ca.enchants.adv.poise.desc": "生命值超过最大生命值50%时，获得额外的护甲值。",
  "ca.enchants.adv.quake.title": "震波                    ",
  "ca.enchants.adv.quake.desc": "击杀生物会释放一道震波，伤害周围的生物。",
  "ca.enchants.adv.rally.title": "重振                    ",
  "ca.enchants.adv.rally.desc": "攻击玩家的敌人将会受到标记。攻击被标记的生物将会恢复生命值。",
  "ca.enchants.adv.reconstruction.title": "自我修复           ",
  "ca.enchants.adv.reconstruction.desc": "该物品在快捷栏、副手栏或盔甲槽中会缓慢修复。",
  "ca.enchants.adv.regeneration.title": "生命恢复             ",
  "ca.enchants.adv.regeneration.desc": "缓慢恢复生命值。",
  "ca.enchants.adv.resourceful.title": "箭矢充足              ",
  "ca.enchants.adv.resourceful.desc": "发射箭矢时，有概率不消耗箭矢。",
  "ca.enchants.adv.satiation.title": "饱食                ",
  "ca.enchants.adv.satiation.desc": "进食后，获得短暂的战斗增益。",
  "ca.enchants.adv.second_wind.title": "重生之风              ",
  "ca.enchants.adv.second_wind.desc": "当你受到致命攻击时，获得短暂的抗性提升V效果。在逃脱死亡后，你必须击杀所有攻击你的生物，否则一段时间后你就会死亡。",
  "ca.enchants.adv.shielding.title": "护盾                ",
  "ca.enchants.adv.shielding.desc": "每隔一段时间获得一次伤害吸收I效果，该效果会一直持续到伤害吸收护盾破损。",
  "ca.enchants.adv.sprint_dash.title": "疾跑冲刺              ",
  "ca.enchants.adv.sprint_dash.desc": "若玩家疾跑时跳跃，将会获得一股向前的推进力。",
  "ca.enchants.adv.spurs.title": "马刺                    ",
  "ca.enchants.adv.spurs.desc": "破坏周围的植物、蜘蛛网和浆果丛。",
  "ca.enchants.adv.stalwart.title": "屹立不倒                 ",
  "ca.enchants.adv.stalwart.desc": "生命值低于最大生命值50%时，获得额外的护甲值。",
  "ca.enchants.adv.starfall.title": "坠星                 ",
  "ca.enchants.adv.starfall.desc": "每隔一段时间对你周围随机一只生物造成伤害。不能连续对同一只生物造成伤害。",
  "ca.enchants.adv.thorns.title": "荆棘                   ",
  "ca.enchants.adv.thorns.desc": "受到攻击时，对攻击者进行反击并造成伤害。如果盔甲附魔有含近战效果的魔咒（例如火焰附加），那么这些效果也会被附加。",
  "carto.adrenaline": "肾上腺素",
  "ca.enchants.desc.adrenaline": "击杀生物后获得速度提升，效果随时间推移而减弱。",
  "carto.agility": "敏捷",
  "ca.enchants.desc.agility": "增加跳跃力度。",
  "carto.aquadynamic": "水灵加持",
  "ca.enchants.desc.aquadynamic": "进入水中时获得潮涌能力和海豚的恩惠效果。在水下击杀生物可以刷新效果的持续时间。",
  "carto.cauterize": "烙痕",
  "ca.enchants.desc.cauterize": "攻击着火的生物会使其身上的火焰熄灭，并立即结算其部分剩余燃烧时长内应受到的火焰伤害。",
  "carto.cleansing": "净化",
  "ca.enchants.desc.cleansing": "以短暂的饥饿效果代替玩家身上指定的负面效果。",
  "carto.concealed": "潜藏",
  "ca.enchants.desc.concealed": "击杀生物后在短时间内获得潜隐效果。在潜隐期间，玩家更难被怪物发现，并获得短暂的伤害加成。",
  "carto.confidence": "胜券在握",
  "ca.enchants.desc.confidence": "生命值超过最大生命值75%时，造成额外的近战伤害。",
  "carto.desperation": "背水一战",
  "ca.enchants.desc.desperation": "生命值低于最大生命值50%时，造成额外的近战伤害。",
  "carto.disengage": "脱战",
  "ca.enchants.desc.disengage": "受到伤害后的短暂时间内，潜行跳跃可使玩家向后弹射。",
  "carto.energetic": "活力",
  "ca.enchants.desc.energetic": "击杀生物后获得攻击速度提升，效果随时间推移而减弱。",
  "carto.evasion": "闪避",
  "ca.enchants.desc.evasion": "受到攻击时有小概率（随等级提升）闪避这次攻击，使这次攻击完全失效并失明附近的敌人。",
  "carto.frenzy": "狂暴",
  "ca.enchants.desc.frenzy": "击杀生物后会获得近战伤害提升，效果随时间推移而减弱。",
  "carto.gravity": "万有引力",
  "ca.enchants.desc.gravity": "若玩家下落时击中生物，抵消这次下落的摔落伤害并将其转嫁于附近三格内的生物。",
  "carto.lifesteal": "生命窃取",
  "ca.enchants.desc.lifesteal": "击杀生物后恢复生命值。",
  "carto.lightborn": "光诞",
  "ca.enchants.desc.lightborn": "击杀怪物后，有几率在其前方放置一根火把。",
  "carto.momentum": "动量",
  "ca.enchants.desc.momentum": "冲刺以积攒能量，获得速度和伤害提升。能量完全积攒后，使出近战攻击可以释放所有能量并对周围所有生物造成伤害。",
  "carto.poise": "泰然自若",
  "ca.enchants.desc.poise": "生命值超过最大生命值50%时，获得额外的护甲值。",
  "carto.quake": "震波",
  "ca.enchants.desc.quake": "击杀生物会释放一道震波，伤害周围的生物。",
  "carto.rally": "重振",
  "ca.enchants.desc.rally": "攻击玩家的敌人将会受到标记。攻击被标记的生物将会恢复生命值。",
  "carto.reconstruction": "自我修复",
  "ca.enchants.desc.reconstruction": "该物品在快捷栏、副手栏或盔甲槽中会缓慢修复。",
  "carto.regeneration": "生命恢复",
  "ca.enchants.desc.regeneration": "缓慢恢复生命值。",
  "carto.resourceful": "箭矢充足",
  "ca.enchants.desc.resourceful": "发射箭矢时，有概率不消耗箭矢。",
  "carto.satiation": "饱食",
  "ca.enchants.desc.satiation": "进食后，获得短暂的战斗增益。",
  "carto.secondwind": "重生之风",
  "ca.enchants.desc.second_wind": "当你受到致命攻击时，获得短暂的抗性提升V效果。在逃脱死亡后，你必须击杀所有攻击你的生物，否则一段时间后你就会死亡。",
  "carto.shielding": "护盾",
  "ca.enchants.desc.shielding": "每隔一段时间获得一次伤害吸收I效果，该效果会一直持续到伤害吸收护盾破损。",
  "carto.sprintdash": "疾跑冲刺",
  "ca.enchants.desc.sprint_dash": "若玩家疾跑时跳跃，将会获得一股向前的推进力。",
  "carto.spurs": "马刺",
  "ca.enchants.desc.spurs": "破坏周围的植物、蜘蛛网和浆果丛。",
  "carto.stalwart": "屹立不倒",
  "ca.enchants.desc.stalwart": "生命值低于最大生命值50%时，获得额外的护甲值。",
  "carto.starfall": "坠星",
  "ca.enchants.desc.starfall": "每隔一段时间对你周围随机一只生物造成伤害。不能连续对同一只生物造成伤害。",
  "carto.thorns": "荆棘",
  "ca.enchants.desc.thorns": "受到攻击时，对攻击者进行反击并造成伤害。如果物品附魔有近战类的魔咒，那么这些效果也会被附加。",
  "ca.enchants.adv.tree_melee.title": "近战                    ",
  "ca.enchants.adv.tree_melee.desc": "影响近战武器的魔咒。（剑、斧等）",
  "ca.enchants.adv.duelist.title": "灾厄杀手                  ",
  "ca.enchants.adv.duelist.desc": "该武器的近战攻击会对“灾厄村民”类生物造成额外伤害。",
  "ca.enchants.adv.echo.title": "回响                     ",
  "ca.enchants.adv.echo.desc": "武器会随时间积攒充能，也可以通过击杀获得充能。攻击会消耗这些充能，并让攻击冷却立即刷新。充能用尽时，武器的攻击速度会变慢。",
  "ca.enchants.adv.evocation.title": "唤魔                ",
  "ca.enchants.adv.evocation.desc": "武器会随时间积攒充能，也可以通过击杀获得充能。暴击、潜行攻击或疾跑攻击会消耗充能并产生唤魔者尖牙。",
  "ca.enchants.adv.executioner.title": "刽子手              ",
  "ca.enchants.adv.executioner.desc": "该武器的近战攻击可以直接处决处于低生命值的敌人。",
  "ca.enchants.adv.first_strike.title": "先袭             ",
  "ca.enchants.adv.first_strike.desc": "你在战斗中发起的第一次近战攻击会造成额外伤害。该增益将在脱战后刷新。",
  "ca.enchants.adv.frostbite.title": "霜冻                ",
  "ca.enchants.adv.frostbite.desc": "该武器的近战攻击能够施加缓慢效果。",
  "ca.enchants.adv.hex_eater.title": "诅咒吞噬                ",
  "ca.enchants.adv.hex_eater.desc": "该武器对拥有负面效果的敌人造成额外伤害，并清除其负面效果。",
  "ca.enchants.adv.hunter.title": "怪物杀手                   ",
  "ca.enchants.adv.hunter.desc": "该武器的近战攻击会对“怪物”类生物造成额外伤害（如苦力怕、烈焰人、普通猪灵和末影人）。",
  "ca.enchants.adv.lethality.title": "致命                ",
  "ca.enchants.adv.lethality.desc": "该武器的近战攻击在暴击时造成额外伤害。",
  "ca.enchants.adv.singe.title": "助燃                    ",
  "ca.enchants.adv.singe.desc": "该武器的近战攻击对着火的生物（或火焰生物）造成额外伤害。",
  "ca.enchants.adv.slamming.title": "猛击                 ",
  "ca.enchants.adv.slamming.desc": "武器会随时间积攒充能，也可以通过击杀获得充能。暴击时消耗充能并对周围生物造成部分武器面板伤害。",
  "ca.enchants.adv.sweeping.title": "横扫                 ",
  "ca.enchants.adv.sweeping.desc": "武器会随时间积攒充能，也可以通过击杀获得充能。攻击时消耗充能并产生加强的横扫攻击。",
  "ca.enchants.adv.thrusting.title": "突刺                ",
  "ca.enchants.adv.thrusting.desc": "武器会随时间积攒充能，也可以通过击杀获得充能。攻击或疾跑攻击将消耗充能并对攻击目标后方的生物造成穿刺伤害。该伤害为武器面板伤害的一部分。",
  "carto.duelist": "灾厄杀手",
  "ca.enchants.desc.duelist": "该武器每级对“灾厄村民”类生物造成2.5点额外伤害：[卫道士，掠夺者，唤魔者，劫掠兽，恼鬼，女巫]。",
  "carto.echo": "回响",
  "ca.enchants.desc.echo": "武器会随时间积攒充能，也可以通过击杀获得充能。攻击会消耗这些充能，并让攻击冷却立即刷新。充能用尽时，武器的攻击速度会变慢。",
  "carto.evocation": "唤魔",
  "ca.enchants.desc.evocation": "武器会随时间积攒充能，也可以通过击杀获得充能。暴击、潜行攻击或疾跑攻击会消耗充能并产生唤魔者尖牙。",
  "carto.executioner": "刽子手",
  "ca.enchants.desc.executioner": "该武器的近战攻击可以直接处决处于低生命值的敌人。",
  "carto.firststrike": "先袭",
  "ca.enchants.desc.first_strike": "你在战斗中发起的第一次近战攻击会造成额外伤害。该增益将在脱战后刷新。",
  "carto.frostbite": "霜冻",
  "ca.enchants.desc.frostbite": "该武器的近战攻击能够施加缓慢效果。",
  "carto.hexeater": "诅咒吞噬",
  "ca.enchants.desc.hex_eater": "该武器对拥有负面效果的敌人造成额外伤害，并清除其负面效果。",
  "carto.hunter": "怪物杀手",
  "ca.enchants.desc.hunter": "该武器的近战攻击会对“怪物”类生物造成额外伤害（如苦力怕、烈焰人、普通猪灵和末影人）。",
  "carto.lethality": "致命",
  "ca.enchants.desc.lethality": "该武器的近战攻击在暴击时造成额外伤害。",
  "carto.singe": "助燃",
  "ca.enchants.desc.singe": "该武器的近战攻击对着火的生物（或火焰生物）造成额外伤害。",
  "carto.slamming": "猛击",
  "ca.enchants.desc.slamming": "武器会随时间积攒充能，也可以通过击杀获得充能。暴击时消耗充能并对周围生物造成部分武器面板伤害。",
  "carto.sweeping": "横扫",
  "ca.enchants.desc.sweeping": "武器会随时间积攒充能，也可以通过击杀获得充能。攻击时消耗充能并产生加强的横扫攻击。",
  "carto.thrusting": "突刺",
  "ca.enchants.desc.thrusting": "武器会随时间积攒充能，也可以通过击杀获得充能。攻击或疾跑攻击将消耗充能并对攻击目标后方的生物造成穿刺伤害。该伤害为武器面板伤害的一部分。",
  "ca.enchants.adv.tree_ranged.title": "远程                   ",
  "ca.enchants.adv.tree_ranged.desc": "影响弓、三叉戟和弩的魔咒。",
  "ca.enchants.adv.auto_charge.title": "自动装填              ",
  "ca.enchants.adv.auto_charge.desc": "击杀生物后，弩会自动重新装填，并且不消耗箭矢。（弩必须在你的快捷栏里）",
  "ca.enchants.adv.collapse.title": "瓦解                 ",
  "ca.enchants.adv.collapse.desc": "远程投掷击中刷怪笼后，生成一个缓慢破坏刷怪笼的实体。",
  "ca.enchants.adv.current.title": "涌流                  ",
  "ca.enchants.adv.current.desc": "当进行远程攻击时，三叉戟会将敌人吸附到它身上（如果有忠诚魔咒则将敌人拉回到玩家身边）。",
  "ca.enchants.adv.deadeye.title": "百发百中                  ",
  "ca.enchants.adv.deadeye.desc": "该武器不发射箭矢，而是发射高速的子弹。",
  "ca.enchants.adv.explosive.title": "爆炸                ",
  "ca.enchants.adv.explosive.desc": "该武器射出的箭矢击中敌人时会发生爆炸。箭矢从魔咒中获得的效果会传播到被击中的敌人身上。",
  "ca.enchants.adv.fleetfoot.title": "疾步                ",
  "ca.enchants.adv.fleetfoot.desc": "当弩被重新装填或拉弓时，玩家能够以正常的行走速度移动。",
  "ca.enchants.adv.frost.title": "寒霜                    ",
  "ca.enchants.adv.frost.desc": "该武器射出的箭矢能够给敌人施加缓慢效果。",
  "ca.enchants.adv.hydraulic.title": "水压                ",
  "ca.enchants.adv.hydraulic.desc": "三叉戟的投掷攻击被替换为近距离的水浪冲击，击退所有附近的敌人并造成伤害。",
  "ca.enchants.adv.overcharge.title": "超蓄               ",
  "ca.enchants.adv.overcharge.desc": "这把弓可以瞄准蓄力更长的时间以提升更多的伤害。",
  "ca.enchants.adv.point_blank.title": "抵近射击              ",
  "ca.enchants.adv.point_blank.desc": "该武器射出的箭矢能够对近距离的敌人造成更多的伤害。",
  "ca.enchants.adv.recoil.title": "后坐力                   ",
  "ca.enchants.adv.recoil.desc": "使用这把弩射击（非潜行状态下）会根据你的视线方向将你击退。",
  "ca.enchants.adv.repeating.title": "多重装填                ",
  "ca.enchants.adv.repeating.desc": "重新装填时，会装填额外的箭矢，这些箭矢可以快速连续发射。",
  "ca.enchants.adv.repulsion.title": "排斥                ",
  "ca.enchants.adv.repulsion.desc": "弩重新装填时，会产生一阵强风，击退周围的敌人。",
  "ca.enchants.adv.ricochet.title": "弹射                 ",
  "ca.enchants.adv.ricochet.desc": "掷出的三叉戟可以弹射，打击更多的敌人。",
  "ca.enchants.adv.sharpshot.title": "利箭                ",
  "ca.enchants.adv.sharpshot.desc": "该武器射出的箭矢的伤害随着距离的增加而增加。",
  "ca.enchants.adv.tempest.title": "风暴                  ",
  "ca.enchants.adv.tempest.desc": "掷出的三叉戟将造成额外伤害。",
  "ca.enchants.adv.tempo_theft.title": "速度窃取              ",
  "ca.enchants.adv.tempo_theft.desc": "该武器射出的箭矢会暂时窃取敌人的移动速度。",
  "ca.enchants.adv.trueshot.title": "精准射击                 ",
  "ca.enchants.adv.trueshot.desc": "该武器射出的箭矢不受重力影响并且速度变为两倍。",
  "ca.enchants.adv.wavedash.title": "浪涌                 ",
  "ca.enchants.adv.wavedash.desc": "该三叉戟的远程攻击会将玩家传送至受击目标的位置。",
  "carto.autocharge": "自动装填",
  "ca.enchants.desc.auto_charge": "击杀生物后，弩会自动重新装填，并且不消耗箭矢。（弩必须在你的快捷栏或副手栏里）",
  "carto.collapse": "瓦解",
  "ca.enchants.desc.collapse": "远程投掷击中刷怪笼后，生成一个缓慢破坏刷怪笼的实体。",
  "carto.current": "涌流",
  "ca.enchants.desc.current": "当进行远程攻击时，三叉戟会将敌人吸附到它身上（如果有忠诚魔咒则将敌人拉回到玩家身边）。",
  "carto.deadeye": "百发百中",
  "ca.enchants.desc.deadeye": "该武器不发射箭矢，而是转为发射即时跟踪的子弹，造成高额伤害。子弹会随机瞄准范围内的敌人。",
  "carto.explosive": "爆炸",
  "ca.enchants.desc.explosive": "该武器射出的箭矢击中敌人时会发生爆炸。箭矢从魔咒中获得的效果会传播到被击中的敌人身上。",
  "carto.fleetfoot": "疾步",
  "ca.enchants.desc.fleetfoot": "当弩被重新装填或拉弓时，玩家能够以正常的行走速度移动。",
  "carto.frost": "寒霜",
  "ca.enchants.desc.frost": "该武器射出的箭矢能够给敌人施加缓慢效果。",
  "carto.hydraulic": "水压",
  "ca.enchants.desc.hydraulic": "三叉戟的投掷攻击被替换为近距离的水浪冲击，击退所有附近的敌人并造成伤害。",
  "carto.overcharge": "超蓄",
  "ca.enchants.desc.overcharge": "这把弓可以瞄准蓄力更长的时间以提升更多的伤害。",
  "carto.pointblank": "抵近射击",
  "ca.enchants.desc.point_blank": "该武器射出的箭矢能够对近距离的敌人造成更多的伤害。",
  "carto.recoil": "后坐力",
  "ca.enchants.desc.recoil": "使用这把弩射击（非潜行状态下）会根据你的视线方向将你击退。",
  "carto.repeating": "多重装填",
  "ca.enchants.desc.repeating": "重新装填时，会装填额外的箭矢，这些箭矢可以快速连续发射。",
  "carto.repulsion": "排斥",
  "ca.enchants.desc.repulsion": "弩重新装填时，会产生一阵强风，击退周围的敌人。",
  "carto.ricochet": "弹射",
  "ca.enchants.desc.ricochet": "掷出的三叉戟可以弹射，打击更多的敌人。",
  "carto.sharpshot": "利箭",
  "ca.enchants.desc.sharpshot": "该武器射出的箭矢的伤害随着距离的增加而增加。",
  "carto.tempest": "风暴",
  "ca.enchants.desc.tempest": "掷出的三叉戟将造成额外伤害。",
  "carto.tempotheft": "速度窃取",
  "ca.enchants.desc.tempo_theft": "射中的箭矢将会窃得目标8秒的速度I效果。附魔等级2级开始，额外获得8秒的急迫效果，效果等级为当前附魔等级-1。",
  "carto.trueshot": "精准射击",
  "ca.enchants.desc.trueshot": "该武器射出的箭矢不受重力影响并且速度变为两倍。",
  "carto.wavedash": "浪涌",
  "ca.enchants.desc.wavedash": "该三叉戟的远程攻击会将玩家传送至受击目标的位置。",
  "ca.enchants.adv.tree_tool.title": "工具                    ",
  "ca.enchants.adv.tree_tool.desc": "影响工具的魔咒。",
  "ca.enchants.adv.eruption.title": "喷发                 ",
  "ca.enchants.adv.eruption.desc": "使用此工具破坏刷怪笼后，对刷怪笼附近的敌人造成伤害。触发时会施加近战效果（例如火焰附加）。",
  "ca.enchants.adv.sapper.title": "工兵                   ",
  "ca.enchants.adv.sapper.desc": "使用此工具破坏刷怪笼后，可以恢复生命值。",
  "carto.eruption": "喷发",
  "ca.enchants.desc.eruption": "使用此工具破坏刷怪笼后，对刷怪笼附近的敌人造成伤害。触发时会施加近战效果（例如火焰附加）。",
  "carto.sapper": "工兵",
  "ca.enchants.desc.sapper": "使用此工具破坏刷怪笼后，可以恢复生命值。",
  "ca.enchants.adv.tree_other.title": "其他魔咒       ",
  "ca.enchants.adv.tree_other.desc": "不属于任何其他类别的魔咒。",
  "ca.enchants.adv.infinity.title": "无限                 ",
  "ca.enchants.adv.infinity.desc": "当消耗品拥有该魔咒时，允许其无限使用。",
  "ca.enchants.adv.soulbound.title": "灵魂绑定                ",
  "ca.enchants.adv.soulbound.desc": "该物品不会因死亡而掉落。",
  "ca.enchants.adv.unbreakable.title": "无法破坏              ",
  "ca.enchants.adv.unbreakable.desc": "该装备没有耐久度。",
  "carto.infinity": "无限",
  "ca.enchants.desc.infinity": "当消耗品拥有该魔咒时，允许其无限使用。",
  "carto.soulbound": "灵魂绑定",
  "ca.enchants.desc.soulbound": "该物品不会因死亡而掉落。",
  "carto.unbreakable": "无法破坏",
  "ca.enchants.desc.unbreakable": "该装备没有耐久度。",
  "ca.enchants.adv.tree_curse.title": "诅咒                   ",
  "ca.enchants.adv.tree_curse.desc": "具有负面效果的魔咒。",
  "ca.enchants.adv.curse_clumsiness.title": "笨拙诅咒      ",
  "ca.enchants.adv.curse_clumsiness.desc": "你受到的摔落伤害更高。",
  "ca.enchants.adv.curse_drowning.title": "溺水诅咒        ",
  "ca.enchants.adv.curse_drowning.desc": "接触水时，你会缓慢收到溺水伤害。",
  "ca.enchants.adv.curse_encumbering.title": "沉重诅咒     ",
  "ca.enchants.adv.curse_encumbering.desc": "该武器射出的箭矢速度会大大降低。（箭矢伤害不受影响）",
  "ca.enchants.adv.curse_flammability.title": "易燃诅咒    ",
  "ca.enchants.adv.curse_flammability.desc": "你受到的火焰伤害更高。",
  "ca.enchants.adv.curse_irreparability.title": "禁修诅咒  ",
  "ca.enchants.adv.curse_irreparability.desc": "该物品不能在铁砧上修复。",
  "ca.enchants.adv.curse_jinxing.title": "厄运诅咒         ",
  "ca.enchants.adv.curse_jinxing.desc": "你受到的凋零和中毒伤害更高。",
  "ca.enchants.adv.curse_malevolence.title": "恶毒诅咒     ",
  "ca.enchants.adv.curse_malevolence.desc": "当同时使用一个以上该种物品时，玩家会受到失明效果的惩罚。",
  "ca.enchants.adv.curse_regret.title": "悔恨诅咒          ",
  "ca.enchants.adv.curse_regret.desc": "玩家在使用此物品时会受到伤害。魔咒等级越高，受到的伤害越多。",
  "ca.enchants.adv.curse_rusting.title": "锈蚀诅咒         ",
  "ca.enchants.adv.curse_rusting.desc": "该物品会缓慢损失耐久度（直至上限）。",
  "ca.enchants.adv.curse_shattering.title": "破损诅咒      ",
  "ca.enchants.adv.curse_shattering.desc": "当玩家死亡并掉落此物品时，它会失去部分剩余耐久度。",
  "ca.enchants.adv.two_handed.title": "双手武器               ",
  "ca.enchants.adv.two_handed.desc": "当持有该物品时，你的副手栏将会被禁用。任何放到副手栏的物品都会变得不可用，直到你不再持有双手武器。",
  "carto.curseofclumsiness": "笨拙诅咒",
  "ca.enchants.desc.curse_clumsiness": "你受到的摔落伤害更高。",
  "carto.curseofdrowning": "溺水诅咒",
  "ca.enchants.desc.curse_drowning": "接触水时，你会缓慢收到溺水伤害。",
  "carto.curseofencumbering": "沉重诅咒",
  "ca.enchants.desc.curse_encumbering": "该武器射出的箭矢速度会大大降低。（箭矢伤害不受影响）",
  "carto.curseofflammability": "易燃诅咒",
  "ca.enchants.desc.curse_flammability": "你受到的火焰伤害更高。",
  "carto.curseofirreparability": "禁修诅咒",
  "ca.enchants.desc.curse_irreparability": "该物品无法修复或改进。",
  "carto.curseofjinxing": "厄运诅咒",
  "ca.enchants.desc.curse_jinxing": "你受到的凋零和中毒伤害更高。",
  "carto.curseofmalevolence": "恶毒诅咒",
  "ca.enchants.desc.curse_malevolence": "当同时使用一个以上该种物品时，玩家会受到失明效果的惩罚。",
  "carto.curseofregret": "悔恨诅咒",
  "ca.enchants.desc.curse_regret": "玩家在使用此物品时会受到伤害。魔咒等级越高，受到的伤害越多。",
  "carto.curseofrusting": "锈蚀诅咒",
  "ca.enchants.desc.curse_rusting": "该物品会缓慢损失耐久度（直至上限）。",
  "carto.curseofshattering": "破损诅咒",
  "ca.enchants.desc.curse_shattering": "当玩家死亡并掉落此物品时，它会失去部分剩余耐久度。",
  "carto.twohanded": "双手武器",
  "ca.enchants.desc.two_handed": "当持有该物品时，你的副手栏将会被禁用。任何放到副手栏的物品都会变得不可用，直到你不再持有双手武器。",
  "ca.enchants.item.infinity.name": "无限潜在",
  "ca.enchants.item.infinity.lore.1": "此无限物品存在冷却时间。",
  "ca.enchants.item.infinity.lore.2": "该物品正在冷却，冷却",
  "ca.enchants.item.infinity.lore.3": "结束后即可再次使用。",
  "ca.enchants.item.infinity.lore.4.1": "只有在你的快捷栏或副手栏",
  "ca.enchants.item.infinity.lore.5.1": "该物品才会刷新其冷却时间。",
  "ca.enchants.item.infinity.lore.4.2": "该物品需要放在你的快捷栏或",
  "ca.enchants.item.infinity.lore.5.2": "副手栏并获得击杀才能重新充能。",
  "ca.enchants.item.loyalty.name": "普罗透斯之石",
  "ca.enchants.item.loyalty.lore.red": "忠诚",
  "ca.enchants.item.loyalty.lore.1": "武器%s的象征。",
  "ca.enchants.item.loyalty.lore.2": "一段时间后该物品将会变为",
  "ca.enchants.item.loyalty.lore.3": "先前其替换的三叉戟。",
  "ca.enchants.item.loyalty.lore.4": "远程攻击和击杀可以加速其过程。",
  "ca.enchants.item.two_handed.name": "压缩物品",
  "ca.enchants.item.two_handed.lore.ref": "双手武器",
  "ca.enchants.item.two_handed.lore.1": "沉重的%s将该物品",
  "ca.enchants.item.two_handed.lore.2": "变为了无法使用的",
  "ca.enchants.item.two_handed.lore.3": "压缩状态。取消持有",
  "ca.enchants.item.two_handed.lore.4": "该%s可将其变回正常",
  "ca.enchants.item.two_handed.lore.5": "形态并发挥原有的作用。",
  "ca.statuses.lexica.name": "§l受击效果",
  "ca.statuses.adv.root.title": "辞典：受击效果          ",
  "ca.statuses.adv.root.desc": "每当你使用一种神秘的状态效果时，该标签页就会出现一段关于该状态效果的简短描述。",
  "ca.statuses.adv.tree_positive.title": "正面效果         ",
  "ca.statuses.adv.tree_positive.desc": "（对敌人）有利的自定义状态效果。",
  "ca.statuses.adv.cloaked.title": "隐匿                  ",
  "ca.statuses.adv.cloaked.desc": "拥有该效果的生物处于隐形状态，只有声音和粒子效果能够指示它的位置。当其被攻击时，此效果的剩余持续时间将会缩短。",
  "carto.cloaked": "隐匿",
  "ca.statuses.desc.cloaked": "拥有该效果的生物处于隐形状态，只有声音和粒子效果能够指示它的位置。当其被攻击时，此效果的剩余持续时间将会缩短。",
  "ca.statuses.adv.tree_negative.title": "负面效果         ",
  "ca.statuses.adv.tree_negative.desc": "（对敌人）有害的自定义状态效果。",
  "ca.statuses.adv.bleeding.title": "流血                 ",
  "ca.statuses.adv.bleeding.desc": "拥有该效果的生物每秒会根据效果的叠加数量受到伤害。受到一次伤害后，叠加数量将会减半。",
  "ca.statuses.adv.blindness.title": "失明                ",
  "ca.statuses.adv.blindness.desc": "拥有该效果的生物跟踪距离和视线范围都会大大缩小。",
  "ca.statuses.adv.brittle.title": "易碎                  ",
  "ca.statuses.adv.brittle.desc": "拥有该效果的生物受到足够伤害后将会爆炸，对自身和周围的生物造成一次范围伤害。",
  "ca.statuses.adv.charmed.title": "魅惑                  ",
  "ca.statuses.adv.charmed.desc": "拥有该效果的生物会短暂失明，而后在一定时间对距离其最近的敌对生物发起攻击。",
  "ca.statuses.adv.exposed.title": "弱点暴露                  ",
  "ca.statuses.adv.exposed.desc": "拥有该效果的生物受伤时会受到额外伤害。",
  "ca.statuses.adv.infected.title": "感染                 ",
  "ca.statuses.adv.infected.desc": "拥有该效果的生物每秒会受到伤害，并会随着生命值的减少会获得缓慢和虚弱效果。当其死亡时，此效果会传播给未被感染的敌人。",
  "ca.statuses.adv.polymorphed.title": "变形              ",
  "ca.statuses.adv.polymorphed.desc": "拥有该效果的生物将暂时变成一只鸡。一名敌人只能被变形一次。",
  "ca.statuses.adv.oiled.title": "沾满油污                    ",
  "ca.statuses.adv.oiled.desc": "拥有该效果的生物被点燃后，受到额外的火焰伤害。",
  "ca.statuses.adv.shackled.title": "连锁                 ",
  "ca.statuses.adv.shackled.desc": "拥有该效果的生物会受到部分周围同样拥有连锁效果的生物受到的伤害。",
  "ca.statuses.adv.shocking.title": "感电                 ",
  "ca.statuses.adv.shocking.desc": "拥有该效果的生物每秒都会对自己和周围敌人造成伤害。一定电击次数后，该生物和其周围的敌人都将被击退。",
  "ca.statuses.adv.stunned.title": "眩晕                  ",
  "ca.statuses.adv.stunned.desc": "拥有该效果的生物无法移动、攻击或使用技能。施展中的技能将被打断。",
  "carto.bleeding": "流血",
  "ca.statuses.desc.bleeding": "拥有该效果的生物每秒会根据效果的叠加数量受到伤害。受到一次伤害后，叠加数量将会减半。",
  "carto.blindness": "失明",
  "ca.statuses.desc.blindness": "拥有该效果的生物跟踪距离和视线范围都会大大缩小。",
  "carto.brittle": "易碎",
  "ca.statuses.desc.brittle": "拥有该效果的生物受到足够伤害后将会爆炸，对自身和周围的生物造成一次范围伤害。",
  "carto.charmed": "魅惑",
  "ca.statuses.desc.charmed": "拥有该效果的生物会短暂失明，而后在一定时间对距离其最近的敌对生物发起攻击。",
  "carto.exposed": "弱点暴露",
  "ca.statuses.desc.exposed": "拥有该效果的生物受伤时会受到额外伤害。",
  "carto.infected": "感染",
  "ca.statuses.desc.infected": "拥有该效果的生物每秒会受到伤害，并会随着生命值的减少会获得缓慢和虚弱效果。当其死亡时，此效果会传播给未被感染的敌人。",
  "carto.polymorphed": "变形",
  "ca.statuses.desc.polymorphed": "拥有该效果的生物将暂时变成一只鸡。一名敌人只能被变形一次。",
  "carto.oiled": "沾满油污",
  "ca.statuses.desc.oiled": "拥有该效果的生物被点燃后，受到额外的火焰伤害。",
  "carto.shackled": "连锁",
  "ca.statuses.desc.shackled": "拥有该效果的生物会受到部分周围同样拥有连锁效果的生物受到的伤害。",
  "carto.shocking": "感电",
  "ca.statuses.desc.shocking": "拥有该效果的生物每秒都会对自己和周围敌人造成伤害。一定电击次数后，该生物和其周围的敌人都将被击退。",
  "carto.stunned": "眩晕",
  "ca.statuses.desc.stunned": "拥有该效果的生物无法移动、攻击或使用技能。施展中的技能将被打断。",
  "ca.abilities.lexica.name": "§l怪物图鉴",
  "ca.abilities.adv.root.title": "辞典：怪物图鉴          ",
  "ca.abilities.adv.root.desc": "每当你杀死新一个带有特性或技能的敌人时，该标签页就会出现一个关于该特性或技能的简短描述。",
  "ca.abilities.adv.tree_actives.title": "主动能力                  ",
  "ca.abilities.adv.tree_actives.desc": "存在释放时间和冷却时间的生物攻击或效果。",
  "ca.abilities.adv.ambush.title": "偷袭                   ",
  "ca.abilities.adv.ambush.desc": "敌人可以传送到玩家身后，但传送后会暂时无法进行攻击。",
  "ca.abilities.adv.augmenter.title": "强化                ",
  "ca.abilities.adv.augmenter.desc": "敌人可以鼓舞周围的生物，增加它们的伤害并为它们施加自身拥有的增益效果。",
  "ca.abilities.adv.barrage.title": "连续射击                  ",
  "ca.abilities.adv.barrage.desc": "敌人可以向周围最近的玩家快速地连续发射弹射物。",
  "ca.abilities.adv.charge.title": "冲锋                   ",
  "ca.abilities.adv.charge.desc": "敌人可以朝着它所面对的方向快速地直线移动（冲锋）。站在其路径上的玩家将会受到伤害。",
  "ca.abilities.adv.command.title": "统领                  ",
  "ca.abilities.adv.command.desc": "敌人可以加强其附近友军的各种特性。",
  "ca.abilities.adv.duplicator.title": "分身               ",
  "ca.abilities.adv.duplicator.desc": "敌人可以分身。分身的生命值更低，且一段时间后就会消失，如果被杀死就会爆炸。",
  "ca.abilities.adv.haunt.title": "缠身                    ",
  "ca.abilities.adv.haunt.desc": "敌人会释放一个无敌的幽灵追逐玩家，在靠近玩家时对他们造成伤害。",
  "ca.abilities.adv.healer.title": "治愈                   ",
  "ca.abilities.adv.healer.desc": "敌人可以治疗其周围的敌人。",
  "ca.abilities.adv.hookshot.title": "钩爪                 ",
  "ca.abilities.adv.hookshot.desc": "敌人可以发射钩爪，将玩家拖向敌人。",
  "ca.abilities.adv.laser.title": "激光                    ",
  "ca.abilities.adv.laser.desc": "敌人会向其最近的玩家发射激光，破坏地形并造成爆炸伤害。",
  "ca.abilities.adv.nova.title": "新星爆发               ",
  "ca.abilities.adv.nova.desc": "敌人可以释放出围绕自身的魔法能量，对附近的玩家造成伤害。",
  "ca.abilities.adv.orbit.title": "环星                    ",
  "ca.abilities.adv.orbit.desc": "敌人会创造出围绕自身旋转的球体。该球体会对接触到它们的玩家造成伤害。",
  "ca.abilities.adv.quickdraw.title": "快速拉弓                ",
  "ca.abilities.adv.quickdraw.desc": "敌人可以用一次迅速的远程攻击发起突袭。",
  "ca.abilities.adv.reflect.title": "反弹                  ",
  "ca.abilities.adv.reflect.desc": "经过短暂的准备后，敌人可以连续攻击数次。攻击时，该敌人处于无敌状态。",
  "ca.abilities.adv.rift.title": "裂隙                     ",
  "ca.abilities.adv.rift.desc": "敌人会造成一道破坏性的冲击波，从其自身开始向外传播。",
  "ca.abilities.adv.sidearm.title": "随身武器                  ",
  "ca.abilities.adv.sidearm.desc": "敌人可以迅速地向其最近的玩家发射一枚威力较弱的弹射物。",
  "ca.abilities.adv.smash.title": "猛砸                    ",
  "ca.abilities.adv.smash.desc": "敌人可以跳向空中，并在落地时向前方的地面猛砸，对击中的玩家造成伤害。",
  "ca.abilities.adv.sniper_shot.title": "狙击              ",
  "ca.abilities.adv.sniper_shot.desc": "敌人可以瞄准目标，然后向玩家发射一枚精准的弹射物。",
  "ca.abilities.adv.spin_shot.title": "旋转射击                ",
  "ca.abilities.adv.spin_shot.desc": "敌人可以充能，而后旋转一圈发射16枚弹射物。",
  "ca.abilities.adv.storm.title": "风暴                    ",
  "ca.abilities.adv.storm.desc": "敌人可以在玩家或其自身周围召唤小型的闪电。",
  "ca.abilities.adv.summoner.title": "召唤师                 ",
  "ca.abilities.adv.summoner.desc": "敌人可以召唤一到三只生物。",
  "ca.abilities.adv.sweep.title": "横扫                    ",
  "ca.abilities.adv.sweep.desc": "敌人可以对其前方的锥形区域进行横扫，伤害其中的玩家。",
  "ca.abilities.adv.volley.title": "齐射                   ",
  "ca.abilities.adv.volley.desc": "敌人可以充能，而后向其前方的锥形区域发射弹射物。",
  "carto.ambush": "偷袭",
  "ca.abilities.desc.ambush": "敌人可以传送到玩家身后，但传送后会暂时无法进行攻击。",
  "carto.augmenter": "强化",
  "ca.abilities.desc.augmenter": "敌人可以鼓舞周围的生物，增加它们的伤害并为它们施加自身拥有的增益效果。",
  "carto.barrage": "连续射击",
  "ca.abilities.desc.barrage": "敌人可以向周围最近的玩家快速地连续发射弹射物。",
  "carto.charge": "冲锋",
  "ca.abilities.desc.charge": "敌人可以朝着它所面对的方向快速地直线移动（冲锋）。站在其路径上的玩家将会受到伤害。",
  "carto.command": "统领",
  "ca.abilities.desc.command": "敌人可以加强其附近友军的各种特性。",
  "carto.duplicator": "分身",
  "ca.abilities.desc.duplicator": "敌人可以分身。分身的生命值更低，且一段时间后就会消失。",
  "carto.haunt": "缠身",
  "ca.abilities.desc.haunt": "敌人会释放一个无敌的幽灵追逐玩家，在靠近玩家时对他们造成伤害。",
  "carto.healer": "治愈",
  "ca.abilities.desc.healer": "敌人可以治疗其周围的敌人。",
  "carto.hookshot": "钩爪",
  "ca.abilities.desc.hookshot": "敌人可以发射钩爪，将玩家拖向敌人。",
  "carto.laser": "激光",
  "ca.abilities.desc.laser": "敌人会向其最近的玩家发射激光，破坏地形并造成爆炸伤害。",
  "carto.nova": "新星爆发",
  "ca.abilities.desc.nova": "敌人可以释放出围绕自身的魔法能量，对附近的玩家造成伤害。",
  "carto.orbit": "环星",
  "ca.abilities.desc.orbit": "敌人会创造出围绕自身旋转的球体。该球体会对接触到它们的玩家造成伤害。",
  "carto.quickdraw": "快速拉弓",
  "ca.abilities.desc.quickdraw": "敌人可以用一次迅速的远程攻击发起突袭。",
  "carto.reflect": "反弹",
  "ca.abilities.desc.reflect": "经过短暂的准备后，敌人可以连续攻击数次。攻击时，该敌人处于无敌状态。",
  "carto.rift": "裂隙",
  "ca.abilities.desc.rift": "敌人会造成一道破坏性的冲击波，从其自身开始向外传播。",
  "carto.sidearm": "随身武器",
  "ca.abilities.desc.sidearm": "敌人可以迅速地向其最近的玩家发射一枚威力较弱的弹射物。",
  "carto.smash": "猛砸",
  "ca.abilities.desc.smash": "敌人可以跳向空中，并在落地时向前方的地面猛砸，对击中的玩家造成伤害。",
  "carto.sniper_shot": "狙击",
  "ca.abilities.desc.sniper_shot": "敌人可以瞄准目标，然后向玩家发射一枚精准的弹射物。",
  "carto.spin_shot": "旋转射击",
  "ca.abilities.desc.spin_shot": "敌人可以充能，而后旋转一圈发射16枚弹射物。",
  "carto.storm": "风暴",
  "ca.abilities.desc.storm": "敌人可以在玩家或其自身周围召唤小型的闪电。",
  "carto.summoner": "召唤师",
  "ca.abilities.desc.summoner": "敌人可以召唤一到三只生物。",
  "carto.sweep": "横扫",
  "ca.abilities.desc.sweep": "敌人可以对其前方的锥形区域进行横扫，伤害其中的玩家并向前冲刺一小段距离。",
  "carto.volley": "齐射",
  "ca.abilities.desc.volley": "敌人可以充能，而后向其前方的锥形区域发射弹射物。",
  "ca.abilities.adv.tree_passives.title": "被动                 ",
  "ca.abilities.adv.tree_passives.desc": "生物具有的被动效果。",
  "ca.abilities.adv.breaker.title": "破坏                  ",
  "ca.abilities.adv.breaker.desc": "定期破坏其周围的方块。",
  "ca.abilities.adv.enderport.title": "末影转移                ",
  "ca.abilities.adv.enderport.desc": "传送以躲避投掷物，之后移动速度加快，伤害提高。",
  "carto.breaker": "破坏",
  "ca.abilities.desc.breaker": "定期破坏其周围的方块。",
  "carto.enderport": "末影转移",
  "ca.abilities.desc.enderport": "传送以躲避投掷物，之后移动速度加快，伤害提高。",
  "ca.abilities.adv.tree_morbids.title": "死亡能力                  ",
  "ca.abilities.adv.tree_morbids.desc": "生物在死亡时的产生的攻击和效果。",
  "ca.abilities.adv.bloodthirst.title": "渴血              ",
  "ca.abilities.adv.bloodthirst.desc": "死亡时，恢复附近敌人的生命值，也可为其提供增益效果。",
  "ca.abilities.adv.corpse_crawler.title": "死亡虫卵           ",
  "ca.abilities.adv.corpse_crawler.desc": "死亡时，掉落会孵化成各种幼年生物的尸卵。尸卵可以被攻击摧毁。",
  "ca.abilities.adv.exalted.title": "不屈                  ",
  "ca.abilities.adv.exalted.desc": "死亡时，掉落武器并在附近生成一个灵魂。灵魂会尝试捡回武器，成功后就会复活生物。",
  "ca.abilities.adv.hazardous.title": "灾害                ",
  "ca.abilities.adv.hazardous.desc": "死亡时，根据其特性生成一个环境灾害。",
  "ca.abilities.adv.parting_gift.title": "死亡赠礼             ",
  "ca.abilities.adv.parting_gift.desc": "死亡时，掉落一个伤害周围玩家的炸弹。",
  "ca.abilities.adv.spectral.title": "幽灵                 ",
  "ca.abilities.adv.spectral.desc": "死亡时，掉落一个不久后生成生物的残骸。",
  "carto.bloodthirst": "渴血",
  "ca.abilities.desc.bloodthirst": "死亡时，恢复附近敌人的生命值，也可为其提供增益效果。",
  "carto.corpse_crawler": "死亡虫卵",
  "ca.abilities.desc.corpse_crawler": "死亡时，掉落会孵化成各种幼年生物的尸卵。尸卵可以被攻击摧毁。",
  "carto.exalted": "不屈",
  "ca.abilities.desc.exalted": "死亡时，掉落武器并在附近生成一个灵魂。灵魂会尝试捡回武器，成功后就会复活生物。",
  "carto.hazardous": "灾害",
  "ca.abilities.desc.hazardous": "死亡时，根据其特性生成一个环境灾害。",
  "carto.parting_gift": "死亡赠礼",
  "ca.abilities.desc.parting_gift": "死亡时，掉落一个伤害周围玩家的炸弹。",
  "carto.spectral": "幽灵",
  "ca.abilities.desc.spectral": "死亡时，掉落一个不久后生成生物的残骸。",
  "ca.abilities.adv.tree_traits.title": "特性                   ",
  "ca.abilities.adv.tree_traits.desc": "可应用于其他生物能力的修饰特性。",
  "ca.abilities.adv.alchemist.title": "炼金术士                ",
  "ca.abilities.adv.alchemist.desc": "生物的攻击或效果会施加药水效果。",
  "ca.abilities.adv.blazing.title": "烈焰                  ",
  "ca.abilities.adv.blazing.desc": "生物的攻击或效果会产生火焰。",
  "ca.abilities.adv.glacial.title": "冰霜                  ",
  "ca.abilities.adv.glacial.desc": "生物的攻击或效果会缓慢玩家。",
  "ca.abilities.adv.horrifying.title": "惧骇               ",
  "ca.abilities.adv.horrifying.desc": "生物的攻击或效果会短暂抑制玩家的感官（视觉和听觉上）。",
  "ca.abilities.adv.overloading.title": "超载              ",
  "ca.abilities.adv.overloading.desc": "生物的攻击或效果会在附近产生小型的闪电。",
  "ca.abilities.adv.venemous.title": "毒害                 ",
  "ca.abilities.adv.venemous.desc": "生物的攻击或效果会使玩家中毒。如果玩家存在饱和度，中毒会更猛烈。",
  "ca.abilities.adv.webbing.title": "织网                  ",
  "ca.abilities.adv.webbing.desc": "生物的攻击或效果会在玩家周围产生临时的蜘蛛网。",
  "ca.abilities.adv.zephyrous.title": "烈风                ",
  "ca.abilities.adv.zephyrous.desc": "生物的攻击或效果会产生云团，将玩家发射到空中。",
  "ca.abilities.adv.acrobatic.title": "杂技                 ",
  "ca.abilities.adv.acrobatic.desc": "释放技能会使生物朝玩家移动，或远离玩家。",
  "ca.abilities.adv.aftershock.title": "余震               ",
  "ca.abilities.adv.aftershock.desc": "释放技能会在生物周围产生小型破坏性震颤。",
  "ca.abilities.adv.amplify.title": "增幅                  ",
  "ca.abilities.adv.amplify.desc": "为施法者增加可叠加的增益效果。",
  "ca.abilities.adv.carapace.title": "甲壳                 ",
  "ca.abilities.adv.carapace.desc": "释放技能会保护生物免受下一次伤害。",
  "ca.abilities.adv.cloaking.title": "伪装                 ",
  "ca.abilities.adv.cloaking.desc": "释放技能可以暂时使生物进入伪装。",
  "ca.abilities.adv.evocative.title": "唤魔                ",
  "ca.abilities.adv.evocative.desc": "释放技能可以向玩家发射魔法尖牙。",
  "ca.abilities.adv.legionary.title": "军团                ",
  "ca.abilities.adv.legionary.desc": "释放技能可以生成增援生物。",
  "ca.abilities.adv.shrieker.title": "尖啸                 ",
  "ca.abilities.adv.shrieker.desc": "当生物受伤严重时，它会尖叫并向玩家释放一次主动攻击。",
  "ca.abilities.adv.volatile.title": "不稳                 ",
  "ca.abilities.adv.volatile.desc": "技能释放可以引爆生物或相关弹射物。",
  "ca.abilities.adv.warping.title": "跃迁                  ",
  "ca.abilities.adv.warping.desc": "技能释放可以将生物向前传送一小段距离。",
  "ca.abilities.adv.tree_projectiles.title": "弹射物类型         ",
  "ca.abilities.adv.tree_projectiles.desc": "可被生物发射的自定义弹射物。",
  "ca.abilities.adv.boomerang.title": "回旋镖                ",
  "ca.abilities.adv.boomerang.desc": "发射一枚可以返回但射程较短的弹射物。",
  "ca.abilities.adv.grenade.title": "手雷                  ",
  "ca.abilities.adv.grenade.desc": "发射一枚触碰地面时爆炸的手雷弹射物。",
  "ca.abilities.adv.lightning.title": "闪电                ",
  "ca.abilities.adv.lightning.desc": "发射在玩家周围生成的闪电。",
  "ca.abilities.adv.magic_missile.title": "魔法飞弹            ",
  "ca.abilities.adv.magic_missile.desc": "发射一枚追踪玩家的飞弹。",
  "ca.abilities.adv.needle.title": "针刺                   ",
  "ca.abilities.adv.needle.desc": "发射一枚不受重力影响的弹射物。",
  "ca.abilities.adv.proj_rift.title": "裂隙                     ",
  "ca.abilities.adv.proj_rift.desc": "发射一道通过地面传播的裂隙。",
  "ca.abilities.adv.trap.title": "陷阱                     ",
  "ca.abilities.adv.trap.desc": "发射一枚弹射物，在落下的地方设下陷阱。",
  "ca.abilities.invul": "🛡 无敌 🛡",
  "ca.abilities.proj_res": "🏹 阻挡 🏹",
  "ca.abilities.bloodthirsty.brutal": "§l🗡 +%s 伤害 🗡",
  "ca.abilities.bloodthirsty.devious": "§l🗡 净化 🗡",
  "ca.abilities.bloodthirsty.relentless": "§l🗡 +%s 速度 🗡",
  "ca.abilities.haunt.shade": "缠身鬼魂",
  "ca.rs.station.display": "[%s] 将一个物品放上修理台。",
  "ca.rs.station.display.use": "[%s] 修复物品[%s] 返回物品",
  "ca.rs.station.repair.insufficient": "没有足够的资源用于修复！",
  "ca.rs.station.repair.expensive": "这个物品修复过于昂贵无法修复！",
  "ca.rs.station.repair.reject": "这个物品无法被修复！",
  "ca.rs.cost.xp": "%s 等级",
  "ca.rs.cost.lapis": "%s 青金石",
  "ca.rs.cost.wood": "%s 木板",
  "ca.rs.cost.stone": "%s 圆石",
  "ca.rs.cost.gold": "%s 金锭",
  "ca.rs.cost.iron": "%s 铁锭",
  "ca.rs.cost.diamond": "%s 钻石",
  "ca.rs.cost.netherite": "%s 下界合金锭",
  "ca.rs.cost.leather": "%s 皮革",
  "ca.rs.cost.chain": "%s 锁链",
  "ca.rs.cost.string": "%s 线",
  "ca.rs.cost.prismarine": "%s 海晶碎片",
  "ca.rs.cost.quartz": "%s 下界石英",
  "ca.charon.bundle.display": "%s贵重物品（#%s）",
  "ca.thorns": "荆棘",
  "ca.agility": "敏捷",
  "ca.regeneration": "生命恢复",
  "ca.reconstruction": "自我修复",
  "ca.momentum": "动量",
  "ca.duelist": "灾厄杀手",
  "ca.curseofmalevolence": "恶毒诅咒",
  "ca.stunned": "眩晕",
  "ca.deadeye": "百发百中",
  "ca.brittle": "易碎",
  "ca.jamming": "卡壳诅咒",
  "ca.autocharge": "自动装填",
  "ca.shackled": "连锁",
  "ca.concealed": "潜藏",
  "ca.hexeater": "诅咒吞噬",
  "ca.echo": "回响",
  "ca.blindness": "失明",
  "ca.frenzy": "狂暴",
  "ca.gravity": "万有引力",
  "carto.irrepairable": "无法修复",
  "carto.jamming": "卡壳诅咒",
  "ca.loyalty": "忠诚",
  "carto.Agility": "敏捷",
  "carto.fatiguecleansing": "挖掘疲劳净化",
  "carto.slownesscleansing": "缓慢净化",
  "carto.weaknesscleansing": "虚弱净化",
  "carto.poisoncleansing": "中毒净化",
  "carto.withercleansing": "凋零净化",
  "carto.auto_charge": "自动装填",
  "ca.collapse": "瓦解",
  "ca.wavedash": "浪涌",
  "carto.curse_drowning": "溺水诅咒",
  "carto.curse_flammability": "易燃诅咒",
  "carto.infection": "感染",
  "carto.loyalty": "忠诚",
  "carto.riptide": "激流",
  "ca.rs.tesseract.item.villager": "§l修复超立方体",
  "ca.rs.tesseract.item.name": "修复超立方体",
  "ca.rs.tesseract.item.lore.1": "完全损毁的物品将被",
  "ca.rs.tesseract.item.lore.2": "保存在这里，它们可以",
  "ca.rs.tesseract.item.lore.3": "被购回并用正确的材料",
  "ca.rs.tesseract.item.lore.4": "进行修理。",
  "ca.rs.tesseract.break_item": "你使用的一件物品完全损毁了，现已存入修复超立方体！",
  "ca.rs.tesseract.activate.1": "当你靠近这个祭坛时，它顶部的构造发出了蕴藏能量的光芒。",
  "ca.rs.tesseract.activate.2": "你损毁的物品现在会保存至修复超立方体中！",
  "orange.item.memebook.name": "情欲呼唤",
  "orange.item.memebook.1": "情欲呼唤一个令人心痛的浪漫故事作者 Assu Wumannu",
  "orange.item.memebook.2": "*这本书十分糟糕。它讲述了一个看似愚蠢（但却美丽得令人难以置信）的女人的生活，她做出的决定十分愚蠢，以至于你无法对她产生丝毫的同情。",
  "orange.item.memebook.3": "在故事的开头，她遇到了一位英俊、高贵的骑士，她情不自禁的对他产生敬仰之情，但由于他的某些行为，以及一些你不太理解的原因，导致她又十分的恨他。",
  "orange.item.memebook.4": "这本书的大部分内容在描述了你猜都能猜到的“尴尬”场景：两人相遇，并在逐渐发展出浪漫的同时，展现出两人彻底的愚蠢。这本书感觉就像是书中所有糟糕的浪漫比喻的总和，",
  "orange.item.memebook.5": "并将它们中最糟糕的那些融入一个极其可怕的情节中。此外，作者的使用了荒谬的明喻和隐喻这样的写作风格，将浪漫的场景变成了彻头彻尾的闹剧。",
  "orange.item.memebook.6": "更糟糕的是故事缺乏连贯性。那个头脑迟钝的女人总是与自己的想法、言论和行为相矛盾。",
  "orange.item.memebook.7": "此外，故事的时间顺序是完全不合逻辑的。时间跨度和发生的事件根本不符合常理。这本书是一部小说中所有可能出现的文学错误的最大融合体。",
  "orange.item.memebook.8": "阅读这本书简直就是浪费时间。你没有办法体会文本，也没有办法揭示隐藏在其中的任何真实而美丽的含义。一本好书关乎的不仅是关于一段美好的浪漫的描述，更重要的是象征意义和其内在的思想。",
  "orange.chestname.1": "看右下角",
  "orange.chestsign.1": "第二个箱子",
  "orange.chestsign.2": "的左下角",
  "orange.chestitem.1": "看箱子的名字",
  "orange.chestitem.2": "在右侧雕像的后面",
  "orange.chestitem.3": "在普通的石砖底下",
  "orange.chestitem.4": "检查一下水里",
  "orange.chestitem.5": "在找寻过程中结识的朋友才是真正的宝藏",
  "orian.book.sponge": "海绵的50种形状",
  "orian.book.sponge.desc": "谁会读种书？",
  "orian.book.scubex": "SpeedyCubeX的起源与历史",
  "orian.book.scubex.desc.a": "所有的书页都被撕毁了，",
  "orian.book.scubex.desc.b": "有人不想让它公之于世……",
  "orian.book.mapwreck": "傻瓜式Mapwreck编译指南",
  "orian.book.mapwreck.desc.a": "在你尝试打开这本书时，它传出了一阵",
  "orian.book.mapwreck.desc.b": "鬼哭狼嚎，你决定最好离这本书远一点。",
  "orian.book.vex": "如何区分Vechs和Vex（恼鬼）",
  "orian.book.vex.desc.a": "随便一瞥就能看见大量关于",
  "orian.book.vex.desc.b": "他们有多难对付的吐槽。",
  "orian.book.disc": "魔方世界编年史",
  "orian.book.disc.desc.a": "在第一“页”上有一行笔记：",
  "orian.book.disc.desc.b": "“我感觉我被背叛了，它甚至都没有大象。”",
  "orian.book.crossbow": "弩的精通",
  "orian.book.crossbow.desc.a": "书上蒙了一层厚厚的灰，但其中的一张纸条表明了",
  "orian.book.crossbow.desc.b": "这本书曾被关在一座没有门的塔中，真是奇怪。",
  "orian.book.jump": "关于跳跃提升骗局的论文",
  "orian.book.jump.desc.a": "内容极具争议性，通篇都是",
  "orian.book.jump.desc.b": "关于跳跃提升合法性的质疑。",
  "orian.book.dissent": "异议：一份研究案例",
  "orian.book.dissent.desc": "一篇关于其文化影响和后果的长篇论文。",
  "orian.book.space": "太空探险",
  "orian.book.space.desc.a": "一场有趣的银河系冒险！",
  "orian.book.space.desc.b": "“有趣”一词似乎是完全改写后的结果。",
  "orian.book.grave": "冢大事件",
  "orian.book.grave.desc": "每一页似乎都由不同的作者所写。",
  "orian.sign.boo": "（喝倒彩）！",
  "orian.sign.noclip.a": "这里",
  "orian.sign.noclip.b": "什么也没有。",
  "orian.sign.noclip.c": "你在",
  "orian.sign.noclip.d": "找什么？",
  "orian.sign.box.a": "这是",
  "orian.sign.box.b": "无人知晓",
  "orian.sign.box.c": "的",
  "orian.sign.box.d": "秘密。",
  "orian.sign.melon.b": "赞美",
  "orian.sign.melon.c": "西瓜之神！",
  "gray.mob.1": "未息者",
  "gray.mob.2": "巨型蜘蛛",
  "gray.mob.3": "阿巴安之怒",
  "gray.mob.4": "阿巴安之刺",
  "gray.mob.5": "阿巴安之愚",
  "gray.item.1": "烧焦的抛沙机",
  "gray.item.lore1": "在任意手时：",
  "gray.item.lore2": "-8 护甲",
  "gray.item.2": "德鲁伊的审判",
  "gray.item.3": "闪电熔岩镐",
  "gray.item.4": "阿巴安之镐",
  "gray.item.5": "阿巴安之剑",
  "gray.item.11": "阿巴安头盔",
  "gray.item.12": "阿巴安胸甲",
  "gray.item.13": "阿巴安护腿",
  "gray.item.14": "阿巴安靴子",
  "gray.item.21": "布林巴克头盔",
  "gray.item.22": "布林巴克铠甲",
  "gray.item.23": "布林巴克护腿",
  "gray.item.24": "布林巴克护胫",
  "orian.altar.stage.burn": "烫的要命！",
  "orian.altar.stage.pain": "难以忍受的疼痛！",
  "orian.death.stage": "太疼了！",
  "orian.death.inner": "一定有别的办法！",
  "orian.death.clear": "轻而易举。",
  "orian.warp.inner.a": "太初有方块，方块创造了世界。",
  "orian.warp.inner.b": "我即是方块。",
  "orian.warp.inner.c": "方块即是万物。",
  "orian.warp.inner.d": "方块消亡之日，即是世界终结之时。",
  "orian.warp.inner.e": "你无法前往一片虚无的空间。",
  "orian.warp.stage": "这条道路通向未知的未来。我不知道它会将我带到哪里。",
  "orian.key.burn": "我将以顽强的生命力趟过灼热的火焰。",
  "orian.key.pain": "我会用坚不可摧的决心来应对剧烈的伤痛。",
  "orian.key.stage": "我需要的东西就在那里，但我无法触及。任何事物对我来说都是徒劳，我需要尝试更多改变方法但我害怕这会非常疼痛……",
  "orian.lock.inner.init": "我缺乏足够的决心来做这件事。",
  "orian.lock.inner.mid": "我需要更多的东西在最后推我一把。",
  "orian.lock.inner.open": "现在，除了面对它，别无选择。来吧！",
  "orian.lock.burn.open": "凭借顽强的生命力，我度过了战火的煎熬。",
  "orian.lock.stage.open": "凭借我坚不可摧的决心，我挺过了这场磨难。现在没有我不能去的地方，也没有我不能完成的事情。",
  "orian.flawless": "令人印象深刻！你未曾动摇。也许你还有一点希望……",
  "orian.help": "我迷失了，无处逃脱。有些事情需要面对，但我缺乏这样做的力量……我的目标遥不可及。",
  "orian.help.init": "我能感觉到自己在腐烂，我需要奋力逃脱越陷越深的淤泥。在高塔隐居也许能想出办法。",
  "orian.help.key": "面对死胡同，别无选择，只能找到出路。凭借自己的力量，无论付出什么代价，甚至受伤……也不能放弃。",
  "orian.lime.open": "永恒有限公司现已倒闭，水质已净化完成：干净到可以安全游泳！",
  "orian.stage.archer": "垂头丧气",
  "orian.stage.swarm": "无尽工作",
  "orian.stage.fly": "可憎念头",
  "orian.stage.doom": "必然损失",
  "orian.stage.harass": "致残事件",
  "orian.elite.creeper": "恐慌发作",
  "orian.elite.witch": "好心办坏事",
  "orian.elite.pillager": "恶性循环",
  "orian.inner.archer": "灼热尖刺",
  "orian.inner.swarm": "训斥苛责",
  "orian.inner.boom.secret": "一系列严重的错误判断",
  "orian.inner.boom": "面对现实",
  "orian.inner.doom": "狂躁症发作",
  "orian.inner.harass": "刺痛难耐",
  "orian.elite.warden": "内心腐蚀",
  "orian.elite.blaze": "失控本能",
  "orian.elite.ghast": "闪耀光波",
  "orian.secret.render": "Render鱼",
  "orian.secret.render.desc": "噗噗！",
  "orian.secret.spore": "孢子簇",
  "orian.secret.spore.keyword": "吞噬传播",
  "orian.secret.spore.perk.a": "进食后对中等范围内的敌人",
  "orian.secret.spore.perk.b": "施加5秒的凋零效果。",
  "orian.secret.spore.perk.c": "同时净化你自身的凋零效果。",
  "orian.secret.spore.desc.a": "没有心智，无愿无求，",
  "orian.secret.spore.desc.b": "在痛苦中无声地哭泣。",
  "orian.secret.spore.desc.c": "然而它还是活了下去，这就是人生……",
  "orian.secret.transcendence": "超凡入圣",
  "orian.secret.transcendence.keyword": "催化剂",
  "orian.secret.transcendence.perk.a": "自身的每个负面效果都会为你提供一个正面效果。",
  "orian.secret.transcendence.perk.b": "凋零 ⋗力量",
  "orian.secret.transcendence.perk.c": "虚弱 ⋗ 生命恢复",
  "orian.secret.transcendence.perk.d": "中毒 ⋗ 急迫",
  "orian.secret.transcendence.perk.e": "挖掘疲劳 ⋗ 迅捷",
  "orian.secret.transcendence.perk.f": "缓慢 ⋗ 夜视",
  "orian.secret.transcendence.perk.g": "失明 ⋗ 抗性提升",
  "orian.secret.transcendence.desc": "努力奋斗是力量的源泉。",
  "orian.secret.ctmonomicon": "CTM死亡笔记",
  "orian.secret.ctmonomicon.desc": "打开这本书的人，应当放弃所有希望。",
  "orian.secret.ctmonomicon.perk": "☠☠不要点击☠☠",
  "orian.relic.necrosis": "死疽",
  "orian.relic.necrosis.keyword": "传播腐烂",
  "orian.relic.necrosis.perk.a": "可在任意栏位生效。",
  "orian.relic.necrosis.perk.b": "每十秒使大范围内敌我双方获得5秒凋零效果。",
  "orian.relic.necrosis.desc": "扔掉它才是唯一的解决办法么？",
  "orian.relic.boresight": "瞄准视轴",
  "orian.relic.boresight.keyword": "回声定位",
  "orian.relic.boresight.perk.a": "破坏一个刷怪笼后使",
  "orian.relic.boresight.perk.b": "大范围内生物获得5秒发光效果。",
  "orian.relic.boresight.perk.c": "玩家额外获得20秒的伤害吸收效果。",
  "orian.relic.boresight.desc": "与其坐以待毙，不如主动出击。",
  "orian.relic.intuition": "敏锐直觉",
  "orian.relic.intuition.keyword": "检测环境",
  "orian.relic.intuition.perk.a": "每10秒大范围敌人",
  "orian.relic.intuition.perk.b": "获得5秒的发光效果。",
  "orian.relic.intuition.desc.a": "至少在50%时间下有效，",
  "orian.relic.intuition.desc.b": "肯定比随机触发更好。",
  "orian.relic.diligence": "勤能补拙",
  "orian.relic.diligence.desc.a": "勤奋不一定能带来回报……",
  "orian.relic.diligence.desc.b": "但总比守株待兔强。",
  "orian.relic.desperation": "绝望哀嚎",
  "orian.relic.desperation.desc": "以毒攻毒，最终只会被吞噬。",
  "orian.relic.piecemaker": "贯穿者",
  "orian.relic.piecemaker.desc.a": "并不是只有走前门一条路，",
  "orian.relic.piecemaker.desc.b": "试着走捷径寻找更多后门。",
  "orian.relic.cowardice": "怯弱",
  "orian.relic.cowardice.desc.a": "当我迷失自我时，总会往南走，",
  "orian.relic.cowardice.desc.b": "这样我才能摆脱这种令人窒息的感觉。",
  "orian.potion.experience": "经验之谈",
  "orian.potion.experience.perk": "获得所有状态效果。",
  "orian.potion.basic": "简单解",
  "orian.potion.basic.perk": "把你送到其他地方。",
  "orian.potion.basic.desc": "这是最简单的做法……",
  "orian.curse.reload": "卡壳诅咒",
  "orian.wet": "感觉不对劲，我不该这么做。",
  "orian.potion.experience.desc": "负面状态不会停留太久，但幸福状态永远驻足。",
  "orian.enter.warn": "这个区域难度疯狂且怪物密集，鲁莽行事风险自负。中央区域有提示帮助。",
  "orian.key.stage.a": "钥匙一定就在这里，但在世界的另一面。",
  "orian.key.a": "1/2 钥匙已获得",
  "orian.key.b": "2/2 钥匙已获得  中央区域现已开启。",
  "orian.lock.inner.init.a": "钥匙不见了。也许我可以在旁边的塔楼找到。",
  "orian.lock.inner.mid.a": "还剩最后一把钥匙。我可以在附近的塔楼找到他。",
  "orian.lock.inner.open.a": "深入探索之前，我应该能通过进入此领域来取得增益效果。也许我需要它。",
  "orian.help.a": "目标似乎就在这里，但无法触及。",
  "orian.help.init.a": "探索那些塔楼也许会获得一些进展。",
  "orian.help.key.a": "为了改变世界，受到伤害无法避免。死亡可能不是唯一的出路；也许我可以穿过某些另外的门。",
  "orian.help.end": "我改变了思维方式，找到了通往另一个世界的方法。请入口祝我一臂之力。",
  "white.mob.1": "渴求者",
  "white.mob.2": "意义渴求者",
  "white.mob.3": "噩梦害虫",
  "white.mob.4": "错拍音符",
  "white.mob.5": "不朽认知",
  "white.mob.6": "思维壁垒",
  "white.mob.7": "炽热和弦",
  "white.item.1": "织梦丝绸",
  "white.item.2": "完美音符",
  "white.item.3": "红辣椒",
  "white.item.3.lore": "真美味！",
  "white.weapon.1": "🔥 火爆 🌶 辣椒 🔥",
  "white.weapon.1.lore": "生命有开头，也有结尾，更少不了其间的酸甜苦辣",
  "white.weapon.2": "歌剧之剑",
  "white.weapon.2.lore": "用于恐吓那些技艺不精的音乐家",
  "white.weapon.3": "可疑弦乐器",
  "white.weapon.3.lore": "古老而沉重的乐器……还能射箭！？",
  "white.weapon.4": "韵律长剑",
  "white.weapon.4.lore": "音速般迅捷，挥舞时能够听到风与乐的声音",
  "white.weapon.5": "玩具剑",
  "white.weapon.5.lore": "虽然剑刃并不锋利，但被砍到还是会痛",
  "white.weapon.6": "玩具剑二代",
  "white.weapon.6.lore": "性能更加优越但无人问津的次代产物",
  "white.weapon.7": "苍蝇拍",
  "white.weapon.8": "吉他残骸的十分之一",
  "white.armor.1": "抒情帽",
  "white.armor.1.lore": "轻声诉说着昨夜的美梦",
  "white.armor.2": "音乐家头盔",
  "white.armor.3": "音乐家上衣",
  "white.armor.4": "音乐家护腿",
  "white.armor.5": "音乐家靴子",
  "white.armor.5.lore": "没有称脚的靴子，也就无法创作出优美的旋律",
  "white.armor.6": "青少年的玻璃心",
  "white.armor.6.lore": "人们听见的交响乐并不相同",
  "white.armor.6.lore.2": "这取决于个人的认知和偏好",
  "white.armor.6.lore.3": "每首曲子都有各自的优点。",
  "white.armor.7": "香料上衣",
  "white.armor.8": "香料裤子",
  "white.armor.9": "香料兜帽",
  "white.armor.10": "香料袜子",
  "white.tool.1": "易碎奢侈品",
  "white.tool.2": "心灵望远镜",
  "white.tool.2.lore": "是的，看的更仔细些。",
  "white.tool.2.lore.2": "但需谨记切勿以管窥天",
  "white.tool.3": "玩具斧",
  "white.tool.3.lore": "一件属于你的旧玩具",
  "white.tool.lore": "看起来似乎没有什么杀伤力",
  "white.tool.4": "玩具镐",
  "white.tool.4.lore": "这木头的味道真令人怀念",
  "white.offhand": "动人心弦的 ♫ 黑胶唱片",
  "white.offhand.2": "破碎单簧管",
  "white.offhand.2.lore": "加入交响乐团！或许无法治愈心灵，",
  "white.offhand.2.lore.2": "但至少手指灵活度有所提升！",
  "orange.whisperer.1": "呢喃杰克",
  "orange.whisperer.2": "呢喃Sand",
  "orange.whisperer.3": "呢喃Link",
  "orange.whisperer.4": "呢喃阿杰",
  "orange.whisperer.5": "呢喃泰勒",
  "orange.whisperer.6": "呢喃莱拉",
  "orange.lore.1": "你的言行举止会培育生命",
  "orange.lore.2": "之果，随时间流逝，果实",
  "orange.lore.3": "愈发丰腴。不付出就无法",
  "orange.lore.4": "拥有回报，在物质世界中",
  "orange.lore.5": "常是，在自我内心世界中",
  "orange.lore.6": "亦是。内心的黑暗不断滋",
  "orange.lore.7": "生，死亡开始被我们认为",
  "orange.lore.8": "是一种解脱。嘀嗒，嘀嗒，",
  "orange.lore.9": "名为时间的刽子手渐渐举",
  "orange.lore.10": "起了屠刀。哦，为什么要",
  "orange.lore.11": "担心这个？你是我们轻",
  "orange.lore.12": "声低语的挚友，我们来",
  "orange.lore.13": "帮你逃出这份阴影。你",
  "orange.lore.14": "是否还记得这个地方？",
  "orange.lore.15": "童年回忆中带来",
  "orange.lore.16": "欢笑的枫树冠。",
  "orange.lore.17": "成年后总会怀念儿时的盛夏。",
  "orange.lore.18": "脚底青草的芳香，浪花翻涌拍",
  "orange.lore.19": "打着沙滩，舌腔间畅饮着冰镇",
  "orange.lore.20": "柠檬水。酷热，汗水和蚊虫这",
  "orange.lore.21": "些苦涩的回忆反而被我们一一",
  "orange.lore.22": "过滤。而酸甜苦辣交织的回忆",
  "orange.lore.23": "则像水蛭般在脑海中挥之不去。",
  "orange.lore.24": "对于大多数孩子来说，在烈日",
  "orange.lore.25": "下尽情玩耍宛如天堂。而对你",
  "orange.lore.26": "来说最珍贵的回忆乃是萧瑟的",
  "orange.lore.27": "深秋，没关系，每个人都独一",
  "orange.lore.28": "无二，就像吃同一盘菜每个人",
  "orange.lore.29": "也会吃出独属于自己那一份味道。",
  "orange.lore.30": "坏事不会自己好转。你知道，",
  "orange.lore.31": "你身体全身上下都明白这",
  "orange.lore.32": "个道理。与朋友在一起可",
  "orange.lore.33": "以减轻痛苦，但并不能",
  "orange.lore.34": "解决根本的问题，这你心",
  "orange.lore.35": "里也知道。想想那座教堂",
  "orange.lore.36": "的事情，还有那黑暗中的蜘蛛。",
  "orange.lore.37": "随后想想随风飘零的枫叶，",
  "orange.lore.38": "还有沉醉在南瓜香甜中的欢笑。",
  "orange.lore.39": "没有心碎事物，没有朝九",
  "orange.lore.40": "晚五的工作，没有政治烦恼，",
  "orange.lore.41": "没有谎言傍身。枫树冠为",
  "orange.lore.42": "你的生活提供了简单",
  "orange.lore.43": "纯粹的快乐。至于外面",
  "orange.lore.44": "的一切，了无希望。",
  "orange.lore.45": "心灵旅程是最危险的旅程，",
  "orange.lore.46": "心灵才不会关心你的灵魂",
  "orange.lore.47": "与肉体的状况，和我们待",
  "orange.lore.48": "在一起吧，不必踏上所谓",
  "orange.lore.49": "的旅途。留下来。不要走。",
  "orange.lore.50": "回到小时候，尽情享受爬树的乐趣。",
  "orange.lore.51": "我们渴望看到你的救赎。",
  "orange.lore.52": "加入我们的行列享受这",
  "orange.lore.53": "极乐世界，在这里你没",
  "orange.lore.54": "必要强迫自己长大，除了",
  "orange.lore.55": "制造出一个腐烂的世界，",
  "orange.lore.56": "那些大人还能干些什么？",
  "orange.lore.57": "高耸入云的枫树曾是你",
  "orange.lore.58": "梦想中的火箭，从田野驶向",
  "orange.lore.59": "浩瀚星空。小时候多么",
  "orange.lore.60": "有想象力。人们喜欢攀登",
  "orange.lore.61": "并征服永无止境的高峰，",
  "orange.lore.62": "喜欢飞跃地平线探索未知",
  "orange.lore.63": "的事物。我们认为这是",
  "orange.lore.64": "人性的本能。当然我们现在",
  "orange.lore.65": "对人类也是一知半解。",
  "orange.lore.66": "你可以选择加入我们，",
  "orange.lore.67": "我们会帮助你一直抱有",
  "orange.lore.68": "天马行空的想象力，",
  "orange.lore.69": "这种互惠互利是我们",
  "orange.lore.70": "一笔双赢的交易。",
  "orange.lore.71": "午夜雨歇，位于后座的你",
  "orange.lore.72": "睡眼朦胧，汽车缓缓驶过",
  "orange.lore.73": "路边的水洼，你踏上了这段",
  "orange.lore.74": "有去无回的旅程，这便是",
  "orange.lore.75": "一切糟糕的开端。攀爬树干，",
  "orange.lore.76": "雕刻南瓜，星际旅行从你的",
  "orange.lore.77": "生活中被剥离，尘封于你的",
  "orange.lore.78": "记忆。是否幻想时光倒流，",
  "orange.lore.79": "亲手砸毁那辆车，重新投入",
  "orange.lore.80": "我们的怀抱？不再有教堂，",
  "orange.lore.81": "不再有蜘蛛。成年人蛮狠专行",
  "orange.lore.82": "偷走了所有生活中的糖果，",
  "orange.lore.83": "而孩童们其实值得拥有",
  "orange.lore.84": "全世界。别，别重蹈覆辙，",
  "orange.lore.85": "留下来，你可以找到你的朋友",
  "orange.lore.86": "并再次飞向天空。",
  "orange.note.1": "字迹潦草的字条",
  "orange.note.2": "这里不再是和平之地。",
  "orange.note.3": "勿听。勿应。",
  "orange.note.4": "这里从来都没有什么挚友。",
  "orange.note.5": "快跑。他们已经把我吃掉了。快跑。",
  "orange.note.6": "只有我活着。只有我。",
  "orange.note.7": "病态追逐过往形似品尝甜蜜毒药。",
  "orange.note.8": "轻声低语非常邪恶。",
  "orange.note.9": "往日以逝。必须展望未来。",
  "orange.note.10": "就此放弃乃是少数幸运儿的特权。",
  "orange.elite.1": "南瓜老者",
  "orange.elite.2": "不满的村民",
  "monu.weapon.1": "黑石剑",
  "monu.weapon.2": "黑石斧",
  "monu.weapon.3": "希望剑锋",
  "monu.weapon.4": "漆黑之弓",
  "monu.weapon.5": "焦黑剑锋",
  "monu.weapon.6": "锤锻长剑",
  "monu.weapon.7": "黑石巨弓",
  "monu.weapon.8": "焦黑伴身弩",
  "monu.weapon.9": "镀金短斧",
  "monu.weapon.10": "虹吸钢刃",
  "monu.weapon.10.lore": "品尝敌人死亡的味道",
  "monu.weapon.11": "破碎剑锋",
  "monu.weapon.11.lore": "看似脆弱不堪，蕴含的破坏性却不可估量",
  "monu.armorset1.1": "希望之盔",
  "monu.armorset1.2": "希望之铠",
  "monu.armorset1.3": "希望之裤",
  "monu.armorset1.4": "希望之靴",
  "monu.armorset2.1": "火山头盔",
  "monu.armorset2.2": "火山胸甲",
  "monu.armorset2.3": "火山护腿",
  "monu.armorset2.4": "火山靴子",
  "monu.armor.3": "鎏金护胫",
  "monu.armor.4": "希望之冠",
  "monu.armor.5": "火成装甲",
  "monu.armor.5.lore": "诞生自熔岩之中，蕴含着火山之力",
  "monu.tool.1": "黑石镐",
  "monu.tool.2": "黑石斩斧",
  "monu.tool.3": "镀金斩斧",
  "monu.tool.4": "活化镐",
  "monu.tool.4.lore": "这把工具似乎还活着……",
  "monu.offhand.1": "枯萎花瓣",
  "monu.offhand.2": "磨刀石",
  "monu.offhand.3": "焦黑法典",
  "monu.offhand.3.lore": "书页燃烧，怒火肆虐",
  "monu.potion.1": "火山佳酿",
  "monu.potion.2": "醒神甘露",
  "monu.mob.1": "焦黑尸壳",
  "monu.mob.2": "闪烁精灵",
  "monu.mob.3": "融化怪物",
  "monu.mob.4": "灰烬织网者",
  "monu.mob.5": "炼狱之魂",
  "monu.mob.6": "灰烬神射手",
  "monu.mob.7": "煤渣炸弹",
  "monu.mob.8": "焦黑哨兵",
  "monu.mob.9": "烟中恶鬼",
  "cyan.rib": "肋骨撕裂者",
  "cyan.riblore.line1": "一种非常残忍的胸部绑带，",
  "cyan.riblore.line2": "在你的身体上画出桁架状的图案。",
  "cyan.cute": "爱心屠刀",
  "cyan.cute.lore1": "温柔的将你切成两半。",
  "cyan.ability.name": "快速切刀",
  "cyan.cute.ability.line1": "在副手时依旧会计算",
  "cyan.cute.ability.line2": "攻击冷却时间，将它切回主手",
  "cyan.cute.ability.line3": "时可以立即发动攻击。",
  "cyan.offal": "血红大肠",
  "cyan.offal.lore1": "屠杀已经开始了，",
  "cyan.offal.lore2": "这肠子怎能白白浪费？",
  "cyan.agaric": "蘑菇帽",
  "cyan.agaric.ability": "浓缩毒素",
  "cyan.agaric.ability.cast": "当你的荆棘“击中”敌人时：",
  "ca.agaric.lore": "发霉的味道。",
  "cyan.spore": "孢子靴",
  "cyan.garb": "神秘装束",
  "cyan.crunch": "痛苦嚼嚼子",
  "cyan.crunch.lore": "以痛苦喂食。",
  "cyan.reap": "神秘收割者",
  "cyan.reap.lore1": "我在喑星之夜的",
  "cyan.reap.lore2": "虚空中漂泊。",
  "cyan.crusader.helm": "十字军轻盔",
  "cyan.crusader.chest": "十字军胸铠",
  "cyan.crusader.leg": "十字军护胫",
  "cyan.crusader.leg.lore": "轻质材料铸就的装甲提升了你的速度。",
  "cyan.crusader.boot": "十字军铠靴",
  "cyan.crusader.axe": "十字军之怒",
  "cyan.crusader.sword": "十字军大剑",
  "cyan.weave": "奥尔弗斯织物",
  "cyan.weave.lore1": "放弃现实，",
  "cyan.weave.lore2": "方能获胜。",
  "cyan.stagshot": "摇晃之弩",
  "cyan.stagshot.ability.name": "重击",
  "cyan.stagshot.lore": "进攻是最好的防御。",
  "cyan.shatter": "粉碎之弩",
  "cyan.shatter.ability.name": "脆弱协议",
  "cyan.shatter.lore1": "获得权利是需要付出代价的。",
  "cyan.ranged": "当你远程攻击“击中”时：",
  "cyan.shackle": "束缚之弩",
  "cyan.shackle.ability": "共情镣铐",
  "cyan.shackle.ability.cast1": "当你远程攻击“击中”时：",
  "cyan.shackle.ability.cast2": "获得3个击杀来重新装填箭矢。",
  "cyan.shackle.lore": "痛苦之人总有相同的脆弱之处。",
  "cyan.nyx": "尼克斯",
  "cyan.nyx.ability": "纯粹夜空",
  "cyan.nyx.ability.cast": "当你近战攻击“击中”时：",
  "cyan.nyx.ability.cast:": "当你近战攻击“击中”时：",
  "cyan.nyx.lore": "光芒暗淡直至消失。",
  "cyan.chitin": "硬壳几丁质",
  "cyan.script": "怪异经文",
  "cyan.tablet.ability": "神秘干预",
  "cyan.tablet.ablity.cast": "当你近战攻击“击中”时：",
  "cyan.slickpick": "润滑镐",
  "cyan.entrencher": "战壕挖掘者",
  "cyan.thorn": "荆棘之果",
  "cyan.monolith": "巨型孤石",
  "cyan.monolith.lore1": "世界之重。",
  "cyan.fettered": "脚镣锁链",
  "cyan.unfettered": "破链者",
  "cyan.bent": "歪曲英雄之锤",
  "cyan.sapphic": "蓝宝石节杖",
  "cyan.mob.elite1": "染血勇士",
  "cyan.mob.elite2": "真菌尸壳",
  "cyan.mob.elite3": "残暴将军",
  "cyan.mob.elite4": "染血炮兵",
  "cyan.golem": "束缚造物",
  "cyan.head": "颅骨",
  "cyan.potion": "血油之瓶",
  "cyan.potion2": "虚空之风",
  "cyan.bone.name": "碎裂之骨",
  "cyan.bone.ability.name": "骨刺",
  "cyan.bone.ability.line1": "流血 II",
  "cyan.tablet.ability.cast": "当你近战攻击“击中”时：",
  "cyan.pike": "精密长矛",
  "cyan.pike.lore": "不要失手……",
  "cyan.either": "在任意手时：",
  "cyanreplace": "replace",
  "lore.1": "恋人",
  "lore.1.0": "能听到我说话么？医生说",
  "lore.1.1": "我应该陪你多说说话。现在",
  "lore.1.2": "现在，我们的手掌碰在一起。",
  "lore.1.3": "我尝试和你诉说些什么。",
  "lore.1.4": "原以为这会很尴尬，但在",
  "lore.1.5": "以前我也会和卧室的墙壁",
  "lore.1.6": "诉说烦恼……这两件事似乎",
  "lore.1.7": "做起来并没有什么不同。",
  "lore.1.8": "医生们说你的身体非常健康，",
  "lore.1.9": "就算跑两次马拉松都",
  "lore.1.10": "不在话下。傻瓜，别睡了好么？",
  "lore.1.11": "求求你睁开眼睛，求求你……",
  "lore.1.12": "抱歉，我不该为你带来",
  "lore.1.13": "负面情绪，只是所有人都",
  "lore.1.14": "不知道你发生了什么，",
  "lore.1.15": "都很担心你的情况，尤其是我。",
  "lore.2": "恋人",
  "lore.2.0": "我总是在想象一个完美",
  "lore.2.1": "无瑕的你。活跃的思维",
  "lore.2.2": "能力在我的心底为你搭建",
  "lore.2.3": "了属于你的小天堂。对，",
  "lore.2.4": "听起来我像个爱情白痴，",
  "lore.2.5": "但是我就是会这么情不自禁",
  "lore.2.6": "去想象。你就像雨中淋湿",
  "lore.2.7": "无助的小狗，牵动着我的",
  "lore.2.8": "心弦并将我拉拽，",
  "lore.2.9": "使我心疼不已。",
  "lore.3": "恋人",
  "lore.3.0": "现在我想象着你可能在",
  "lore.3.1": "生与死的边缘之间徘徊，",
  "lore.3.2": "亦或在自身认知所构建的",
  "lore.3.3": "领域奔跑。你身处危险",
  "lore.3.4": "之中，身边全是奇怪的幻想，",
  "lore.3.5": "但我相信你最终会战胜",
  "lore.3.6": "它们。一切都像是来自",
  "lore.3.7": "大卫·林奇的画中世界，",
  "lore.3.8": "或是宫崎骏的动画剧场，",
  "lore.3.9": "甚至是希尔酒店的内部装饰，",
  "lore.3.10": "平平无奇的景象中参杂",
  "lore.3.11": "着一丝诡异。听起来并不",
  "lore.3.12": "科学，但科学家也没有",
  "lore.3.13": "研究出科学的本质，这很",
  "lore.3.14": "正常，就像过去二十年里",
  "lore.3.15": "那些庸医也没有检查出来",
  "lore.3.16": "我的自闭症已经远超当前标准十级。",
  "lore.4": "恋人",
  "lore.4.0": "你听说过“幻想世界”么？",
  "lore.4.1": "现在，我将使用我超级",
  "lore.4.2": "感知能力，又名灌注爱之",
  "lore.4.3": "凝视，来分析一下你这个傻瓜",
  "lore.4.4": "身上到底发生了什么。",
  "lore.4.5": "心理学上有种理论称，",
  "lore.4.6": "人们在孩童时期，可以",
  "lore.4.7": "构建并居住在广阔无垠",
  "lore.4.8": "的幻想世界中，这个世界",
  "lore.4.9": "的每个角落都栩栩如生。",
  "lore.4.10": "虽然大多数幻想都与",
  "lore.4.11": "童年一起止步，但成年",
  "lore.4.12": "后面对困难时，曾经",
  "lore.4.13": "拥抱过幻想世界的",
  "lore.4.14": "人们，会又一次躲",
  "lore.4.15": "藏回去寻求慰藉。",
  "lore.4.16": "这样的世界被称为“幻想世界”。",
  "lore.5": "恋人",
  "lore.5.0": "当我们受伤时，我们又会",
  "lore.5.1": "变回孩子，不是么？哭泣",
  "lore.5.2": "呼喊，大脑一片空白。",
  "lore.5.3": "在这种状态下，你在自己",
  "lore.5.4": "的幻想世界中寻求温暖，",
  "lore.5.5": "你可以在一颗硕果累累的",
  "lore.5.6": "樱桃树下藏身，驻足在无",
  "lore.5.7": "底深渊和浩瀚星空之间的",
  "lore.5.8": "悬崖，这就是你现在的",
  "lore.5.9": "状态……对吧？但解开",
  "lore.5.10": "这个谜题对现状毫无意义，",
  "lore.5.11": "我无法为你做任何事情。",
  "lore.5.12": "情绪是我永远也",
  "lore.5.13": "无法解答的谜题。",
  "lore.6": "恋人",
  "lore.6.0": "最后，我们会质疑生命",
  "lore.6.1": "只是一个骗局。一切如",
  "lore.6.2": "过往云烟。一切不像我们",
  "lore.6.3": "想象的这么重要，从宇宙",
  "lore.6.4": "到个人皆是如此。但我想",
  "lore.6.5": "让你知道，你对我很重要。",
  "lore.6.6": "我只是想再看见你微笑",
  "lore.6.7": "一次，仅仅微笑就够。",
  "lore.6.8": "但你这个傻瓜却不明白，",
  "lore.6.9": "你却一直追寻着我所",
  "lore.6.10": "不知道的东西，当你",
  "lore.6.11": "回来时——无论是从",
  "lore.6.12": "幻想世界或是地狱回来——",
  "lore.6.13": "我知道你会回来的，",
  "lore.6.14": "这对你来说",
  "lore.6.15": "只是小事一桩。",
  "lore.6.16": "我爱你，我不忍",
  "lore.6.17": "看到你继续处",
  "lore.6.18": "于痛苦之中。",
  "lore.7": "狗狗",
  "lore.7.0": "汪汪！汪汪！汪汪！",
  "lore.7.1": "“快来人把那条狗赶出去，",
  "lore.7.2": "别让它把病人的喉咙给",
  "lore.7.3": "咬破了！”",
  "lore.7.4": "“狗可不会干这种事。”",
  "lore.7.5": "“有些蠢狗会！”",
  "lore.7.6": "“你说的有道理，但是这只",
  "lore.7.7": "看起来没有那么血腥。”",
  "lore.7.8": "“撒旦在勾引无辜者时也不会",
  "lore.7.9": "露出自己邪恶的一面！”",
  "lore.7.10": "“不要再这么戏精了，",
  "lore.7.11": "这里是医院，不是剧院。”",
  "lore.7.12": "汪汪！",
  "lore.7.13": "“好吧，可是狗很不卫生，而且",
  "lore.7.14": "它的存在显然违反了医院的规则。”",
  "lore.7.15": "汪汪！汪汪！",
  "lore.7.16": "“……你说得对。把狗赶出去吧。”",
  "lore.7.17": "汪汪！汪汪！",
  "lore.8": "狗狗",
  "lore.8.0": "呼呼。呼呼。呼呼……",
  "lore.8.1": "“对不起，小家伙，我们昨天",
  "lore.8.2": "就告诉过你了，你不能进来。",
  "lore.8.3": "不过，你真是条聪明的狗狗。”",
  "lore.8.4": "“它真的在白色油漆里滚了",
  "lore.8.5": "一圈，想把自己伪装起来？",
  "lore.8.6": "对狗来是很聪明，但我们",
  "lore.8.7": "一眼就能看穿。”",
  "lore.8.8": "“它至少试过了，不是吗？",
  "lore.8.9": "很抱歉它把这里弄得一团糟。”",
  "lore.8.10": "“哦，不。它确实试过了。",
  "lore.8.11": "这种小丑医院是给谁呆的啊！”",
  "lore.8.12": "呼呼。",
  "lore.8.13": "“是给戏精呆的！”",
  "lore.8.14": "“别瞎叫了。在我们被炒之前，",
  "lore.8.15": "把这条狗带出去。”",
  "lore.8.16": "呼呼。呼呼。呼呼……",
  "lore.9": "狗狗",
  "lore.9.0": "“看，那条狗在窗户外面嚎叫。”",
  "lore.9.1": "（嚎叫声）",
  "lore.9.2": "“你在为什么嚎叫？”",
  "lore.9.3": "（嚎叫声）（嚎叫声）",
  "lore.9.4": "“我从未听过如此悲伤的嚎叫声。",
  "lore.9.5": "毕竟它和撒旦比不了”",
  "lore.9.6": "（嚎叫声）",
  "lore.9.7": "“第一次看到它的时候我就应该",
  "lore.9.8": "说出来的，它似乎和这名病人",
  "lore.9.9": "之间存在着某种联系。”",
  "lore.9.10": "“它身上没有项圈。”",
  "lore.9.11": "“也许这是病人以前喂养的流浪狗。”",
  "lore.9.12": "（嚎叫声）（嚎叫声）",
  "lore.9.13": "“既然他们现在是家人了，",
  "lore.9.14": "我们应该让它看访他。”",
  "lore.9.15": "“我能理解，但是我们不能这么做。",
  "lore.9.16": "别哭了。就是一条狗而已。”",
  "lore.10": "狗狗",
  "lore.10.0": "汪汪！",
  "lore.10.1": "“嘘，孩子。你在这之前都非常",
  "lore.10.2": "安静，做的很棒。不要露馅了，",
  "lore.10.3": "如果有人听到你的声音，今晚",
  "lore.10.4": "你就没法呆在你的朋友身边陪伴",
  "lore.10.5": "他了。",
  "lore.10.6": "去吧……对了，躲在这个下面。",
  "lore.10.7": "明天早上我会来把你接走。",
  "lore.10.8": "你觉得你像不像个间谍？",
  "lore.10.9": "嗯，00犬？”……",
  "lore.10.10": "“看来那个戏精把你偷偷带进来了，",
  "lore.10.11": "对么，孩子？就呆一晚上应该",
  "lore.10.12": "不会出什么事。你要表现得",
  "lore.10.13": "像个乖孩子，我可不想谁",
  "lore.10.14": "出了什么事或者把我的工作",
  "lore.10.15": "弄丢了。我家里还有两条狗",
  "lore.10.16": "等着我喂呢。”",
  "lore.11": "狗狗",
  "lore.11.0": "“不~要在舔病人了。",
  "lore.11.1": "我实在不能再受训斥了。",
  "lore.11.2": "三个晚上已经够多了！",
  "lore.11.3": "这条狗的悲痛并不是我的罪恶！",
  "lore.11.4": "你真的不能再呆了。但是我有好消息",
  "lore.11.5": "要告诉你。我最近一直在挖掘情报。”",
  "lore.11.6": "“是你让我挖掘情报的。”",
  "lore.11.7": "“这不重要。我知道在濒危生物",
  "lore.11.8": "保护区有人喂养你，但是你没有家。",
  "lore.11.9": "所以……我准备收养你。",
  "lore.11.10": "这是暂时的。一旦病人醒了，",
  "lore.11.11": "我们就可以决定你将来要呆在",
  "lore.11.12": "谁的身边。",
  "lore.11.13": "他们的消息我每天都会告诉你，",
  "lore.11.14": "狗……狗狗。不要担心。”",
  "lore.11.15": "“你把她的心偷走了，孩子。”",
  "lore.11.16": "“你不也一样。”（汪汪！）",
  "lore.11.17": "“是啊，谁叫它这么可爱呢。”（汪汪！）",
  "lore.12": "老板",
  "lore.12.0": "你这是什么意思？！",
  "lore.12.1": "你应该天一亮就早早地",
  "lore.12.2": "开始工作，而不是在这里",
  "lore.12.3": "睡大觉！",
  "lore.12.4": "如今的年轻人就是这样，",
  "lore.12.5": "没一个想工作的。",
  "lore.12.6": "别给我找借口！",
  "lore.12.7": "我不关心你是不是昏迷了，",
  "lore.12.8": "“昏迷”，这都是编造出来的词！",
  "lore.12.9": "你昏迷的时间不是你的私人时间！",
  "lore.12.10": "给点同情心吧，我管理的是",
  "lore.12.11": "一家大型公司，我可不想",
  "lore.12.12": "我的员工都是残废。",
  "lore.12.13": "明天，永恒有限公司要求你三班倒，",
  "lore.12.14": "没有加班费！",
  "lore.12.15": "你最好过来，不然你全家都得",
  "lore.12.16": "完蛋！",
  "lore.13": "老板",
  "lore.13.0": "我来这里的时候路过了一个",
  "lore.13.1": "漂亮的公园，你知道那儿吗？",
  "lore.13.2": "那里有我见过最翠绿的青草，",
  "lore.13.3": "到处都是盛开的鲜花。",
  "lore.13.4": "阳光撒过我的肌肤，耳边传来",
  "lore.13.5": "悦耳的鸟儿的歌唱声，真是个",
  "lore.13.6": "人间天堂。",
  "lore.13.7": "多么美好的一次散步体验啊……",
  "lore.13.8": "等等，我应该发火才对。",
  "lore.13.9": "你今天还是没来上班。",
  "lore.13.10": "真是忍无可忍，你应该为没有",
  "lore.13.11": "提升公司的市值而受到惩罚。",
  "lore.13.12": "这个月你的薪水别想要了，",
  "lore.13.13": "我会把你的工资账单撕得",
  "lore.13.14": "稀巴烂！",
  "lore.13.15": "早该教训教训你了。",
  "lore.13.16": "怎么会有人胆敢把宝贵的",
  "lore.13.17": "时光浪费在医院的病床上？",
  "lore.13.18": "丢脸！无耻！",
  "lore.14": "老板",
  "lore.14.0": "看看我拍的这张照片！",
  "lore.14.1": "一只在公园的的池塘上",
  "lore.14.2": "飞舞的蝴蝶！",
  "lore.14.3": "多美丽的生物啊，如果她",
  "lore.14.4": "化为人类，我会毫不犹豫地",
  "lore.14.5": "迎娶她。",
  "lore.14.6": "自打上个礼拜以来，我本",
  "lore.14.7": "应该每天都对你大吼大叫，",
  "lore.14.8": "但我却被美丽的大自然吸引了。",
  "lore.14.9": "人们常常自以为懂得欣赏美，",
  "lore.14.10": "却无人能陪我一起驻足欣赏",
  "lore.14.11": "栀子花开。",
  "lore.14.12": "他们大多不过是整天应付工作、",
  "lore.14.13": "家庭和其他琐事的庸人罢了……",
  "lore.14.14": "你缺勤了。",
  "lore.14.15": "大概吧。",
  "lore.14.16": "我骂不动你了。",
  "lore.15": "老板",
  "lore.15.0": "人性给这个世界带来了一只巨大的",
  "lore.15.1": "恶魔。",
  "lore.15.2": "它不断地索取牺牲、腐蚀人们的",
  "lore.15.3": "心智。",
  "lore.15.4": "它让我们沉迷财富、权力和",
  "lore.15.5": "虚假的数字，从而忽视了",
  "lore.15.6": "爱与美。",
  "lore.15.7": "我不会再这样下去了。",
  "lore.15.8": "我要用辞职来对抗这份邪恶！",
  "lore.15.9": "其他员工……就算没有我的",
  "lore.15.10": "吼叫也会继续工作下去。",
  "lore.15.11": "知耻近乎勇。",
  "lore.15.12": "从今往后，我会去丛林里历险，",
  "lore.15.13": "记录鸟类品种。",
  "lore.15.14": "哦，当然还有对抗恶魔，",
  "lore.15.15": "我甚至许下了骑士誓言。",
  "lore.15.16": "你就安心的睡吧。",
  "lore.15.17": "睡多久都行。",
  "lore.15.18": "祝你在梦中能获得美好与自由。",
  "lore.16": "音乐家",
  "lore.16.0": "哦，真抱歉。我以为这间",
  "lore.16.1": "屋子没有人，刚刚没有注意",
  "lore.16.2": "到你。",
  "lore.16.3": "你就是那个护士们常提的",
  "lore.16.4": "那位，不知为何昏迷不醒",
  "lore.16.5": "的人吧？",
  "lore.16.6": "哈，你没法回答，当然了。",
  "lore.16.7": "我看你现在和一个静物",
  "lore.16.8": "也没什么差了……",
  "lore.16.9": "你不会介意我在这边歇息",
  "lore.16.10": "的，对吗？",
  "lore.16.11": "我需要安静的房间来练歌。",
  "lore.16.12": "也许我的歌可以让你醒过来，",
  "lore.16.13": "因为它形同天籁，或者因为",
  "lore.16.14": "它难听到你无法忍受。",
  "lore.16.15": "注意好了，这还是半成品。",
  "lore.16.16": "我要开始弹奏了。",
  "lore.16.17": "祝我好运。",
  "lore.17": "音乐家",
  "lore.17.0": "嘿。我又来了。",
  "lore.17.1": "我很喜欢在这里练歌，所以",
  "lore.17.2": "我想问你同不同意我再弹一次？",
  "lore.17.3": "哈哈，你还是没法回应。",
  "lore.17.4": "为什么我会感到紧张？",
  "lore.17.5": "我几次登上舞台，都觉得浑身",
  "lore.17.6": "充满了信心。",
  "lore.17.7": "我觉得我好像一个摇滚明星，",
  "lore.17.8": "只不过……没有名也没有利。",
  "lore.17.9": "我感到一种奇怪的亲近感，",
  "lore.17.10": "这是在我家乡的俱乐部里，",
  "lore.17.11": "为观众演奏时体会不到的感觉。",
  "lore.17.12": "你就像个石头一样，我为什么",
  "lore.17.13": "会脸红呢。你不会回答，不会移动，",
  "lore.17.14": "什么也不会……今天我把我的",
  "lore.17.15": "吉他带过来了，还把歌改进了",
  "lore.17.16": "很多。但它还离最终品远得很。",
  "lore.17.17": "我要开始了。如果它很难听，我很抱歉。",
  "lore.18": "音乐家",
  "lore.18.0": "希望你没有觉得我很烦，",
  "lore.18.1": "在这里练歌能让我获取灵感。",
  "lore.18.2": "我很多年没有花这么多功夫",
  "lore.18.3": "作曲了。",
  "lore.18.4": "我和我的几位朋友组了",
  "lore.18.5": "一个小乐队，下个月就会有",
  "lore.18.6": "一场表演。",
  "lore.18.7": "以前我们基本只翻唱别人",
  "lore.18.8": "的乐曲，但这一次，我想",
  "lore.18.9": "让演出的都是我们原创的",
  "lore.18.10": "乐曲。",
  "lore.18.11": "接下来是我最新的作品，",
  "lore.18.12": "不是什么世纪经典名曲，",
  "lore.18.13": "但是我对它很满意。",
  "lore.18.14": "",
  "lore.19": "音乐家",
  "lore.19.0": "你已经知道规矩了，",
  "lore.19.1": "接下来是中午的中规中矩",
  "lore.19.2": "私人演唱会。",
  "lore.19.3": "开个玩笑，其实我水平",
  "lore.19.4": "还是很高的。",
  "lore.19.5": "而且毕竟你昏迷着呢，",
  "lore.19.6": "也没法反驳我。",
  "lore.19.7": "当然，我相信你肯定",
  "lore.19.8": "也不打算反驳。",
  "lore.19.9": "我的乐队最近一直在练习，",
  "lore.19.10": "连轴转。",
  "lore.19.11": "所以我大概没有必要",
  "lore.19.12": "再在工作时间练歌了，",
  "lore.19.13": "但我想让你听听我们",
  "lore.19.14": "最近的成果。",
  "lore.19.15": "真奇怪，我感觉和你有一种",
  "lore.19.16": "奇怪的联系。它似乎若有若无。",
  "lore.20": "音乐家",
  "lore.20.0": "演出很成功，无比成功。",
  "lore.20.1": "我从来没有为自己感到如此",
  "lore.20.2": "自豪过。我开始喜欢上了",
  "lore.20.3": "我的歌声，那是一种全新的喜悦。",
  "lore.20.4": "可我却对你一无所知。",
  "lore.20.5": "我不知道你的名字，",
  "lore.20.6": "你的性格或是年龄，甚至是",
  "lore.20.7": "你的性别——你的外貌很中性。",
  "lore.20.8": "但即使如此，我还是由衷地",
  "lore.20.9": "感谢你。",
  "lore.20.10": "我和你的联系来自于",
  "lore.20.11": "情感的投射，你是我思想",
  "lore.20.12": "的画布，但这对我来说依然",
  "lore.20.13": "真实无比。",
  "lore.20.14": "你让我变得更加优秀，",
  "lore.20.15": "对自己的作品更有自信。",
  "lore.20.16": "真的，很谢谢你。",
  "lore.20.17": "我在编这首新曲子的时候，",
  "lore.20.18": "脑子里止不住地想你。敬请欣赏！",
  "lore.21": "音乐家",
  "lore.21.0": "我准备搬家了，我要",
  "lore.21.1": "专注于我的音乐创作。",
  "lore.21.2": "哦，不用担心，我还是",
  "lore.21.3": "会找一个正常的工作——",
  "lore.21.4": "跳崖总得带上一把降落伞",
  "lore.21.5": "——但它不会占用我太多时间。",
  "lore.21.6": "看看我，我真是高尚啊，",
  "lore.21.7": "选择了追随艺术而不是治病救人。",
  "lore.21.8": "有一天我的乐队会名扬四海，",
  "lore.21.9": "那时候你可以来现场看看。",
  "lore.21.10": "我是乐队的女主唱，艺名叫",
  "lore.21.11": "“悲伤的跨性女”。",
  "lore.21.12": "这差不多就是我，如果你也想",
  "lore.21.13": "把我当成画布，那我很抱歉。",
  "lore.21.14": "没有人的内心是一片空白的。",
  "lore.21.15": "为了表达对你的敬意，",
  "lore.21.16": "我很乐意正式地见一见你。",
  "lore.21.17": "在未来总有一天我们会成为",
  "lore.21.18": "很好的朋友。",
  "lore.54": "音乐家之歌",
  "lore.54.0": "世人内心深处",
  "lore.54.1": "暗藏不仁麻木",
  "lore.54.2": "噬咬吾之肉身",
  "lore.54.3": "恰如鼠啮粟谷",
  "lore.54.4": "吾心即是迷宫",
  "lore.54.5": "裂痕空洞遍布",
  "lore.54.6": "偶有光明射入",
  "lore.54.7": "皆会落入迷途",
  "lore.54.8": "吾之内心深处",
  "lore.54.9": "暗藏不仁麻木",
  "lore.54.10": "天地被其吞噬",
  "lore.54.11": "犹如亿万啮齿",
  "lore.55": "音乐家之歌",
  "lore.55.0": "浪漫是头野兽",
  "lore.55.1": "浪漫并非爱情",
  "lore.55.2": "戒指与玫瑰献给河流",
  "lore.55.3": "戒指与玫瑰献给大海",
  "lore.55.4": "普天之下，茫茫众生",
  "lore.55.5": "皆是无辜，可爱天真",
  "lore.55.6": "浪漫是头野兽",
  "lore.55.7": "浪漫并非爱情",
  "lore.55.8": "戒指与玫瑰献给河流",
  "lore.55.9": "爱情不是谁配有谁",
  "lore.55.10": "天真的人谁也不配",
  "lore.55.11": "戒指与玫瑰献给大海",
  "lore.55.12": "爱情是你我的一呼一吸",
  "lore.55.13": "就算世人的观念令人窒息",
  "lore.55.14": "爱情是你我的一呼一吸",
  "lore.55.15": "（以及与你共享早餐）",
  "lore.56": "音乐家之歌",
  "lore.56.0": "我把午夜装进口袋",
  "lore.56.1": "把力量放在了心上",
  "lore.56.2": "我徘徊于山丘之间",
  "lore.56.3": "那传说的故土之南",
  "lore.56.4": "拥有灵魂的可悲皮囊",
  "lore.56.5": "年轻而又冲动的言辞",
  "lore.56.6": "那年我十七岁半",
  "lore.56.7": "犯下了一个错误",
  "lore.56.8": "每晚都会想起",
  "lore.56.9": "令我辗转反侧",
  "lore.56.10": "只要午夜在口袋之中",
  "lore.56.11": "明天就能掌控天下",
  "lore.56.12": "那传说的故土之南",
  "lore.56.13": "拥有世界的可悲皮囊",
  "lore.57": "音乐家之歌",
  "lore.57.0": "我们出发去天堂",
  "lore.57.1": "孩子的脚踏车坏了",
  "lore.57.2": "我们整夜修车不劳累",
  "lore.57.3": "天刚刚就要破晓",
  "lore.57.4": "孩子的车就已修好",
  "lore.57.5": "我们喝着橘子酒",
  "lore.57.6": "来自陌生人的旧酒杯",
  "lore.57.7": "我们出发去天堂",
  "lore.57.8": "我们跳着奇怪的舞蹈",
  "lore.57.9": "在市中心的角落里略显时髦",
  "lore.57.10": "我们看似古怪",
  "lore.57.11": "可没有我们社会无法运转",
  "lore.57.12": "酒杯在手",
  "lore.57.13": "烂醉我有",
  "lore.58": "音乐家之歌",
  "lore.58.0": "沉默的姐妹溺于深水",
  "lore.58.1": "我们会给予援助，助你重新呼吸",
  "lore.58.2": "握紧你的双手，搀扶你的双腿",
  "lore.58.3": "给予你一切的援助",
  "lore.58.4": "有的爱情重如泰山",
  "lore.58.5": "犹如眼眸中的黑洞",
  "lore.58.6": "勇敢地斩断这些关系",
  "lore.58.7": "迎接你的将是崭新的世界",
  "lore.58.8": "那里我们将重建家园",
  "lore.58.9": "属于我们自己的舒适天地",
  "lore.58.10": "即使耗费数年，即使泪流满面",
  "lore.58.11": "即使耗费数年，即使泪流满面",
  "lore.59": "音乐家之歌",
  "lore.59.0": "命运弄人",
  "lore.59.1": "几年辗转",
  "lore.59.2": "事物终会改变",
  "lore.59.3": "却从未消亡",
  "lore.59.4": "我们把命运记在心里",
  "lore.59.5": "满是空虚",
  "lore.59.6": "满是心声",
  "lore.59.7": "打开一扇门",
  "lore.59.8": "就为你关上一扇门",
  "lore.59.9": "可这根本没有墙壁",
  "lore.59.10": "我们畅行无阻",
  "lore.59.11": "风儿呼呼作响",
  "lore.59.12": "带来嘲笑与讥讽",
  "lore.59.13": "风越吹越弱",
  "lore.59.14": "吹拂着一朵蓝色野花",
  "lore.59.15": "那是我亲手所植",
  "lore.59.16": "至少我还拥有双手",
  "lore.22": "父亲",
  "lore.22.0": "我可以进来吗？哦，对了。",
  "lore.22.1": "你没法说话，一点也不意外。",
  "lore.22.2": "我就坐在这床边的陪护椅",
  "lore.22.3": "上吧。让它发挥一下自己的",
  "lore.22.4": "作用。早在五千年前，",
  "lore.22.5": "埃及的工匠发明了椅子。",
  "lore.22.6": "我对过去的事情了如指掌，",
  "lore.22.7": "现在，我要是个搞清楚像你",
  "lore.22.8": "这样的年轻人眼中的世界",
  "lore.22.9": "到底是怎样的。",
  "lore.22.10": "很显然你喜欢把头发弄得",
  "lore.22.11": "五颜六色，所以……我把",
  "lore.22.12": "自己的胡子染成了紫色。",
  "lore.22.13": "真是尴尬的要死。",
  "lore.22.14": "还是我已经秃了，所以不需要",
  "lore.22.15": "把头发也染了。现在你可以",
  "lore.22.16": "跟我讲话了吗？呸！怎么可能？",
  "lore.22.17": "毕竟我只是你爸。",
  "lore.23": "父亲",
  "lore.23.0": "我进行了激烈地思考，",
  "lore.23.1": "让我们的关系更进一步。",
  "lore.23.2": "我在我的秃头上纹了一个",
  "lore.23.3": "仕天堂的商标。",
  "lore.23.4": "既然新石器时代的猛男",
  "lore.23.5": "都敢纹身，为什么我不敢？",
  "lore.23.6": "现在人们都盯着我看，",
  "lore.23.7": "大概是抱着敬畏的目光。",
  "lore.23.8": "你现在能对你老爸",
  "lore.23.9": "说点什么了吗？",
  "lore.23.10": "要什么才能让你开口？",
  "lore.23.11": "需要我玩仕天堂的游戏吗？",
  "lore.23.12": "我很清楚你的昏迷是骗人的。",
  "lore.23.13": "这就和你在小时候，",
  "lore.23.14": "把门锁起来和我们玩冷战",
  "lore.23.15": "一模一样。",
  "lore.23.16": "",
  "lore.24": "父亲",
  "lore.24.0": "这么多年了，我终于和你妈",
  "lore.24.1": "谈好要离婚了。",
  "lore.24.2": "这没有激起你的一点情绪吗？",
  "lore.24.3": "哪怕就一点点？",
  "lore.24.4": "我以为失去了老婆，",
  "lore.24.5": "至少我们能破镜重圆。",
  "lore.24.6": "我开着我那辆破烂卡车，",
  "lore.24.7": "横跨了大半个国家才找到你，",
  "lore.24.8": "你却躺在这里，用沉默嘲笑着我。",
  "lore.24.9": "明明血脉相连，为何我们却",
  "lore.24.10": "仿若生人？",
  "lore.24.11": "也许我不应该装作年轻，",
  "lore.24.12": "而是应该让你看起来更成熟。",
  "lore.24.13": "下次我会试着带一副眼睛",
  "lore.24.14": "给你试试……",
  "lore.24.15": "唉！算了吧。这主意真蠢。",
  "lore.24.16": "就像我在这为你做的所有事，",
  "lore.24.17": "愚蠢至极！",
  "lore.25": "父亲",
  "lore.25.0": "我知道世界在变，",
  "lore.25.1": "但是爱的方式永恒。",
  "lore.25.2": "纯属胡扯。",
  "lore.25.3": "我要用我小时候被照顾的",
  "lore.25.4": "方式来照顾你！",
  "lore.25.5": "为什么我的父母对待我像",
  "lore.25.6": "头猪一样，而我却要对你好？",
  "lore.25.7": "呸！我受够了。在没有我的",
  "lore.25.8": "生活里，自生自灭吧。",
  "lore.25.9": "从今往后，别指望能和我在一张",
  "lore.25.10": "桌子上吃饭，这样最好。",
  "lore.25.11": "你们这帮小屁孩不是很注重",
  "lore.25.12": "什么心理健康吗？这就是下场。",
  "lore.25.13": "再见……曾几何时，我是多么的",
  "lore.25.14": "爱你。",
  "lore.25.15": "你刚出生的时候，我对自己说：",
  "lore.25.16": "你是个更好的人了。",
  "lore.25.17": "屁！人是不会变的。",
  "lore.26": "朋友",
  "lore.26.0": "你看起来很糟糕。",
  "lore.26.1": "比往常还要糟糕。",
  "lore.26.2": "你看起来就跟从摩天大楼上",
  "lore.26.3": "摔下来的无毛埃及猫一样惨。",
  "lore.26.4": "无菌灯把你照的惨不忍睹。",
  "lore.26.5": "呃。",
  "lore.26.6": "我想半死不活肯定很难受。",
  "lore.26.7": "别真的死了，",
  "lore.26.8": "我会很难过的。",
  "lore.26.9": "我们追的剧还没完结。",
  "lore.26.10": "你绝对不想错过最后一季的，",
  "lore.26.11": "我听说里面的剧情比之前还要",
  "lore.26.12": "劲爆。",
  "lore.27": "朋友",
  "lore.27.0": "……然后“砰”的一声，",
  "lore.27.1": "那艘船就跟炸弹一样爆炸了。",
  "lore.27.2": "这一集居然就在这里结束了！",
  "lore.27.3": "有史以来最棒的一集，",
  "lore.27.4": "那那实在是太残忍了。",
  "lore.27.5": "我需要替我们俩狠狠的追剧。",
  "lore.27.6": "无论你要昏迷多久，",
  "lore.27.7": "我都会用我疯狂的总结来",
  "lore.27.8": "确保你不会漏过任何剧情。",
  "lore.27.9": "你肯定想不到在你昏迷",
  "lore.27.10": "的时候也能被剧透。",
  "lore.27.11": "这就是现代社会，什么",
  "lore.27.12": "都有可能发生。",
  "lore.27.13": "人们停止了思考。真烂。",
  "lore.28": "朋友",
  "lore.28.0": "说出来有点难为情，",
  "lore.28.1": "这周的剧情把我看哭了，",
  "lore.28.2": "哭的稀里哗啦的。",
  "lore.28.3": "不要不要的。",
  "lore.28.4": "把这样的角色写死简直",
  "lore.28.5": "就是犯罪。",
  "lore.28.6": "这根本不公平。",
  "lore.28.7": "她已经在医院接受治疗了！",
  "lore.28.8": "他们就是为了让你觉得",
  "lore.28.9": "她肯定能治好，但后面",
  "lore.28.10": "入侵者就闯进来把她",
  "lore.28.11": "一刀捅死！惨无人道。",
  "lore.28.12": "但愿没有人来捅你一刀。",
  "lore.28.13": "或者给你下毒、勒死你、",
  "lore.28.14": "把你剁了、吊起来或者活活烧死……",
  "lore.29": "朋友",
  "lore.29.0": "想象一下两架飞机相撞，",
  "lore.29.1": "然后像炸弹一样爆炸。",
  "lore.29.2": "结局比那场面还烂。",
  "lore.29.3": "要是所有人最后的结局都是",
  "lore.29.4": "幸福的，那么医院里的",
  "lore.29.5": "死亡事件有什么意义呢？",
  "lore.29.6": "结果就是什么都不重要。",
  "lore.29.7": "那些自作聪明的编剧，",
  "lore.29.8": "总是喜欢用那种高深的词语，",
  "lore.29.9": "什么“赦免”之类的，但其实",
  "lore.29.10": "他们是超级大笨蛋。",
  "lore.29.11": "我感到好难过……",
  "lore.29.12": "你的病情没有转机，",
  "lore.29.13": "我养的猫年纪大了，随时都",
  "lore.29.14": "可能死掉，十七岁的时候我",
  "lore.29.15": "还在暗恋对象前面吃下了",
  "lore.29.16": "一块肥皂，总有一天宇宙会毁灭。",
  "lore.29.17": "烂透了。",
  "lore.30": "朋友",
  "lore.30.0": "我觉得我之所以对那部剧生气，",
  "lore.30.1": "是因为我不愿接受它传达的",
  "lore.30.2": "思想，但是现在它让我醍醐灌顶。",
  "lore.30.3": "砰！",
  "lore.30.4": "它想告诉人们即使坏事发生，",
  "lore.30.5": "生命依然有其存在的价值。",
  "lore.30.6": "当人处于痛苦之中时，",
  "lore.30.7": "这个观点很难被接受。",
  "lore.30.8": "毕竟，你知道的，自从你躺在",
  "lore.30.9": "这里之后我就很难过。",
  "lore.30.10": "过去几周我都没什么心情做事。",
  "lore.30.11": "整天都在偷懒吃零食。",
  "lore.30.12": "哦，押韵了。诗意！",
  "lore.30.13": "现在我懂了，我不该这么浑浑噩噩",
  "lore.30.14": "的过下去，就好像我也昏迷了一样。",
  "lore.30.15": "生命只有一次。错过就不能再来。",
  "lore.30.16": "我会踹开痛苦，让生活重回正轨。",
  "lore.30.17": "你也试试这么做。",
  "lore.30.18": "这一定很酷。",
  "lore.31": "疯狂科学家",
  "lore.31.0": "这些读数真是太神奇了，",
  "lore.31.1": "在暗黑科学论坛上询问",
  "lore.31.2": "幻想世界的那帮人果然",
  "lore.31.3": "没有说谎。",
  "lore.31.4": "你的意识正在奇异的领域",
  "lore.31.5": "里遨游。",
  "lore.31.6": "我会再挑一个晚上过来的，",
  "lore.31.7": "没错。",
  "lore.31.8": "一个能用活人大脑做实验的",
  "lore.31.9": "大好机会，而且这个活人还",
  "lore.31.10": "不会抱怨？",
  "lore.31.11": "这等美事没有人会愿意",
  "lore.31.12": "放过的。",
  "lore.32": "疯狂科学家",
  "lore.32.0": "你好啊，我最亲爱的肉块。",
  "lore.32.1": "今晚呢，我会在你的颅骨",
  "lore.32.2": "上钻一个孔。",
  "lore.32.3": "哦，放轻松，这是为了世上",
  "lore.32.4": "最伟大的目标，而且你不会死的。",
  "lore.32.5": "我是说，死亡的概率几乎是零。",
  "lore.32.6": "事成之后，下个午夜我就",
  "lore.32.7": "可以开始认认真真地做",
  "lore.32.8": "我的实验了。",
  "lore.33": "疯狂科学家",
  "lore.33.0": "哦啦啦！看来我把孔藏得很好，",
  "lore.33.1": "没有被别人发现嘛。",
  "lore.33.2": "我的电线要进去咯。",
  "lore.33.3": "如果你现在突然醒了，",
  "lore.33.4": "你会很痛，所以千万别起来。",
  "lore.33.5": "要想进步，一点点牺牲是必须的。",
  "lore.33.6": "那些科学家在错误的方向上",
  "lore.33.7": "追求发展，却对我的想法",
  "lore.33.8": "嗤之以鼻，还说我的实验违反",
  "lore.33.9": "道德。",
  "lore.33.10": "他们因为我的目光比他们的长远，",
  "lore.33.11": "所以就让全世界都反对我。",
  "lore.33.12": "现在有了你任凭我摆布，",
  "lore.33.13": "局势将会逆转。",
  "lore.33.14": "电流可能会有点痒，抱歉啦。",
  "lore.34": "疯狂科学家",
  "lore.34.0": "当今时代的科学尽想着让",
  "lore.34.1": "思考外包。",
  "lore.34.2": "人们沉迷于搭建替人类",
  "lore.34.3": "思考的机器，而忽略了",
  "lore.34.4": "开发最强大的电脑：",
  "lore.34.5": "人脑。",
  "lore.34.6": "是机器让地球从荒漠变成",
  "lore.34.7": "文明社会的吗？",
  "lore.34.8": "不，这是人类利用理性和",
  "lore.34.9": "想象驱动劳动力的结果。",
  "lore.34.10": "思想——它有着神明般的",
  "lore.34.11": "创造力——是人类存在的",
  "lore.34.12": "意义。",
  "lore.34.13": "它让我们成为了主宰者。",
  "lore.34.14": "我思故我在。",
  "lore.34.15": "让外物帮我们思考，",
  "lore.34.16": "只会让我们沦为奴隶。",
  "lore.34.17": "现在一切都无所谓了，",
  "lore.34.18": "有了从你身上获得的宝贵数据，",
  "lore.34.19": "我就能改写历史。",
  "lore.35": "疯狂科学家",
  "lore.35.0": "上一晚的谈话之后，",
  "lore.35.1": "你一定觉得我疯了。",
  "lore.35.2": "几乎所有人都这么觉得。",
  "lore.35.3": "不过，你就是证明我的理论",
  "lore.35.4": "正确无比的活生生的证据。",
  "lore.35.5": "人脑的潜能远没有被开发殆尽。",
  "lore.35.6": "我收集到的数据显示你在你的",
  "lore.35.7": "思维世界中创造了一个无比",
  "lore.35.8": "完整的幻想世界，其复杂度",
  "lore.35.9": "让当今的计算机都望尘莫及。",
  "lore.35.10": "这只有人类才能做到。",
  "lore.35.11": "在你短暂的一生之中，",
  "lore.35.12": "你建立了拥有高耸城墙的国度，",
  "lore.35.13": "在虚无之中幻化出了宇宙。",
  "lore.35.14": "然而，你的大部分思维还",
  "lore.35.15": "依然处于休眠状态。",
  "lore.36": "疯狂科学家",
  "lore.36.0": "科学的突破受限于技术的发展。",
  "lore.36.1": "科学家们知道自己缺乏",
  "lore.36.2": "用于进步的原始积累。",
  "lore.36.3": "但是用我的方法就不会。",
  "lore.36.4": "在可以想象的未来，",
  "lore.36.5": "所有人都可以光速解开",
  "lore.36.6": "任何数学问题。",
  "lore.36.7": "想象一下，所有人的",
  "lore.36.8": "大脑能力都大幅提升",
  "lore.36.9": "并紧密相连，成为",
  "lore.36.10": "宇宙中最庞大的",
  "lore.36.11": "思维体。",
  "lore.36.12": "我们可以实现这一奇观！",
  "lore.36.13": "想要达成这一目标，",
  "lore.36.14": "我们需要极端的实验，",
  "lore.36.15": "违反普世保守的道德观。",
  "lore.36.16": "但我想问，在人类可以随手摘星",
  "lore.36.17": "的成就面前，就算牺牲十亿人的",
  "lore.36.18": "性命又算得了什么呢？",
  "lore.36.19": "什么都算不上。草芥而已。",
  "lore.37": "疯狂科学家",
  "lore.37.0": "数十年来，我一直独自钻研……",
  "lore.37.1": "我很羡慕你的身体，",
  "lore.37.2": "在月光下它看起来是多么柔软，",
  "lore.37.3": "多么洁白。就好像覆雪的山脉。",
  "lore.37.4": "真可惜它马上就要被泥土掩埋了。",
  "lore.37.5": "我本无意杀死如此美妙的肉体，",
  "lore.37.6": "但是未来刻不容缓。",
  "lore.37.7": "我找到了超额激活你的大脑",
  "lore.37.8": "的方法，这能让你的大脑",
  "lore.37.9": "解锁全部的潜能，但是只有",
  "lore.37.10": "短暂的瞬间，之后你就会死去。",
  "lore.37.11": "这对整个人类来说都将是无比",
  "lore.37.12": "宝贵的资料。我知道你能理解的。",
  "lore.37.13": "线缆必须和你保持24小时的连接，",
  "lore.37.14": "才可以激活充能。",
  "lore.37.15": "明天我会在你咽下最后一口气",
  "lore.37.16": "之前见你一面，不过我不会救你，",
  "lore.37.17": "因为我是卑鄙小人。我……",
  "lore.37.18": "会用你的名字来命名一个星系。",
  "lore.37.19": "不要害怕。",
  "lore.38": "疯狂科学家",
  "lore.38.0": "简直不敢相信！",
  "lore.38.1": "安保人员居然整晚都在玩",
  "lore.38.2": "一个方块游戏，玩忽职守！",
  "lore.38.3": "我们让你和一个疯子独处一室！",
  "lore.38.4": "谢天谢地我们发现了你脑袋",
  "lore.38.5": "上的电线。",
  "lore.38.6": "再迟几个小时你就要死了！",
  "lore.38.7": "我代表医院向你致歉，",
  "lore.38.8": "这种情况无法容忍。",
  "lore.38.9": "安保人员尝试逮捕那名疯子，",
  "lore.38.10": "但是被他逃走了。",
  "lore.38.11": "他看来像个与时代脱节的可怜虫，",
  "lore.38.12": "一个文艺复兴时期的乞丐，",
  "lore.38.13": "也许这能解释他的古怪行为。",
  "lore.38.14": "我，岩上诺拉医生，",
  "lore.38.15": "发誓绝不让他踏足这个",
  "lore.38.16": "房间半步……",
  "lore.38.17": "我希望他能寻得帮助，",
  "lore.38.18": "只要人还活着，",
  "lore.38.19": "就有改正的可能。",
  "lore.39": "医生",
  "lore.39.0": "作为你的医生，我是不是有所疏忽？",
  "lore.39.1": "我已经尽了我的职责，",
  "lore.39.2": "但我还是忍不住怀疑自己。",
  "lore.39.3": "疯狂科学家的事件一直",
  "lore.39.4": "在我心里挥之不去。",
  "lore.39.5": "如果是一个我更了解的病人，",
  "lore.39.6": "这种事还会发生吗？",
  "lore.39.7": "我不关心抽象的事物，",
  "lore.39.8": "无意冒犯，你在我眼中就是",
  "lore.39.9": "此类存在。",
  "lore.39.10": "和病人之间建立一定的关系",
  "lore.39.11": "可以让我成为更好的医生。",
  "lore.39.12": "而我们之间并没有这样的纽带。",
  "lore.39.13": "我一直尝试弥补这一点，",
  "lore.39.14": "想要让你清醒过来。",
  "lore.39.15": "容我重新做一次自我介绍。",
  "lore.39.16": "我的名字叫岩上诺拉，",
  "lore.39.17": "负责照顾你的健康。",
  "lore.40": "医生",
  "lore.40.0": "我曾经把自己绑在一棵树上。",
  "lore.40.1": "那是一场保护森林的抗议行动，",
  "lore.40.2": "其他抗议者也这么做过。",
  "lore.40.3": "但是我并不关心森林到底",
  "lore.40.4": "怎么样，甚至也不关心地球",
  "lore.40.5": "的环境。",
  "lore.40.6": "我这么做只是为了一棵特别的橡树。",
  "lore.40.7": "在孩提时代，那棵树上有我的树屋；",
  "lore.40.8": "在我青少年的时候，我和我的初恋",
  "lore.40.9": "在那里刻下了我们的名字。",
  "lore.40.10": "那段恋情没有持续下去，",
  "lore.40.11": "但美好的回忆我还是记在了心里。",
  "lore.40.12": "那棵橡树存活了下来，",
  "lore.40.13": "因为我照看它，关心它。",
  "lore.40.14": "但我没有办法保护森林，",
  "lore.40.15": "因为那是一个抽象概念。",
  "lore.40.16": "我只爱那颗真实存在的橡树。",
  "lore.41": "医生",
  "lore.41.0": "我的人生观，是我自己选择的，",
  "lore.41.1": "别人很难理解。",
  "lore.41.2": "我明白这一点。",
  "lore.41.3": "并且它随时可能发生变化。",
  "lore.41.4": "为什么我会认为从小居住的",
  "lore.41.5": "森林是一个抽象概念？",
  "lore.41.6": "没人知道。",
  "lore.41.7": "但我清楚这就是它的本质。",
  "lore.41.8": "我可以理解我自己，",
  "lore.41.9": "很了不起吧。",
  "lore.41.10": "别误会了，",
  "lore.41.11": "我不会因为我个人",
  "lore.41.12": "不关心一名杀人犯，",
  "lore.41.13": "就认为谋杀是正确",
  "lore.41.14": "或合法的。",
  "lore.41.15": "道德因基于理性的评估，",
  "lore.41.16": "而不是易变的情感。",
  "lore.41.17": "",
  "lore.42": "医生",
  "lore.42.0": "我的言论听起来像是一个崇尚",
  "lore.42.1": "技术治国的伪法西斯主义者，",
  "lore.42.2": "认为社会应该由算法和",
  "lore.42.3": "技术企业CEO的富二代孩子",
  "lore.42.4": "来统治。但这并非我的全部。",
  "lore.42.5": "这一点也不理性，不是吗？",
  "lore.42.6": "将社会进一步分层不会",
  "lore.42.7": "带来更好的结果。",
  "lore.42.8": "认为特定群体低人一等、",
  "lore.42.9": "卑劣，不受欢迎并非理性之举。",
  "lore.42.10": "这种想法自大、可畏，且令人",
  "lore.42.11": "作呕。它由纯粹的情感驱动。",
  "lore.42.12": "政治和人生哲学，",
  "lore.42.13": "一般医生和病人之间",
  "lore.42.14": "不会聊这个哈。",
  "lore.43": "医生",
  "lore.43.0": "自从我看了那个疯子和",
  "lore.43.1": "你在一起的监控录像之后，",
  "lore.43.2": "我心里一直有块放不下的",
  "lore.43.3": "石头。",
  "lore.43.4": "搞不好你身上有哪些地方",
  "lore.43.5": "需要接受治疗。",
  "lore.43.6": "我还被我和他之间的世界观",
  "lore.43.7": "差距之大震惊了。",
  "lore.43.8": "我永远不会为全人类的利益",
  "lore.43.9": "做出如此激进之举。",
  "lore.43.10": "什么是人类？这个种族的",
  "lore.43.11": "每一个人吗？应该吧。",
  "lore.43.12": "为那种理念而付诸行动，",
  "lore.43.13": "只能是基于所有人生来",
  "lore.43.14": "就有内在联系这种离谱",
  "lore.43.15": "的假设。",
  "lore.43.16": "但根本没有这种联系。",
  "lore.44": "医生",
  "lore.44.0": "人类都被困在了一个巨大的",
  "lore.44.1": "迷宫里，它错综复杂，高墙耸立。",
  "lore.44.2": "所有人在一开始，都会感到",
  "lore.44.3": "恐惧和孤独。",
  "lore.44.4": "而在我的脑海里，我对这个迷宫",
  "lore.44.5": "的气味、颜色和质地一清二楚。",
  "lore.44.6": "要想在这个迷宫里找到其他人，",
  "lore.44.7": "需要花费时间与精力。",
  "lore.44.8": "不付出努力，就没法与人",
  "lore.44.9": "建立联系。",
  "lore.44.10": "就算努力保持关系，你也可能",
  "lore.44.11": "在某个转角过后就与其永别。",
  "lore.44.12": "迷宫没有指引，",
  "lore.44.13": "这就是为什么因人类",
  "lore.44.14": "的利益而牺牲是一件",
  "lore.44.15": "愚蠢的行为。",
  "lore.45": "医生",
  "lore.45.0": "希望你能在迷宫里找到我。",
  "lore.45.1": "我跟你说的都是真心话。",
  "lore.45.2": "如果你觉得这些想法都很极端，",
  "lore.45.3": "不必担心。",
  "lore.45.4": "我为了在迷宫里找到你，",
  "lore.45.5": "画了很多工夫。",
  "lore.45.6": "所有拜访你的人我都谈过了。",
  "lore.45.7": "我甚至还摸了摸你养的狗，",
  "lore.45.8": "我想那应该是你的狗吧。",
  "lore.45.9": "到时候，",
  "lore.45.10": "也就是当你醒来的时候，",
  "lore.45.11": "我也就完成了我的职责，",
  "lore.45.12": "我们可以一起喝上一杯咖啡。",
  "lore.45.13": "面对面聊天能为这段故事",
  "lore.45.14": "画下完美的句号。",
  "lore.45.15": "如果我们真的很有缘，也许",
  "lore.45.16": "还有下一个故事等着我们。",
  "lore.46": "至高存在",
  "lore.46.0": "当我准备前往这座",
  "lore.46.1": "治疗神殿时，我原",
  "lore.46.2": "打算打扮成一个来自",
  "lore.46.3": "失落村庄的卑微渔夫。",
  "lore.46.4": "然而，我发现现在已经",
  "lore.46.5": "没有“卑微的渔夫”这一",
  "lore.46.6": "身份了。",
  "lore.46.7": "",
  "lore.46.8": "隐身玻璃高塔的工业领袖",
  "lore.46.9": "未曾被咸湿的海风拍打",
  "lore.46.10": "过唇面；",
  "lore.46.11": "众多人类与机器协作，",
  "lore.46.12": "征服了大海。",
  "lore.46.13": "太阳在海面的倒影",
  "lore.46.14": "每摆动一次，",
  "lore.46.15": "他们就能捕起",
  "lore.46.16": "成千上万条鱼。",
  "lore.46.17": "没有人是卑微的。",
  "lore.47": "至高存在",
  "lore.47.0": "比起金钱，玻璃高塔中的",
  "lore.47.1": "领袖们更在乎对其下属的",
  "lore.47.2": "掌控力。",
  "lore.47.3": "那些在企业里的人类在",
  "lore.47.4": "劳作的迷宫中丧失了人性，",
  "lore.47.5": "成为了方程中的变量，",
  "lore.47.6": "而这个方程的解利好的",
  "lore.47.7": "永远不会是他们。",
  "lore.47.8": "以前的劳动很单纯，",
  "lore.47.9": "一个人、一艘船、一把工具。",
  "lore.47.10": "如果他走运的话，还有几条鱼。",
  "lore.47.11": "谦卑的消失令我震怒，",
  "lore.47.12": "伪装越来越难找，",
  "lore.47.13": "也越来越容易暴露。",
  "lore.47.14": "大家都知道不能信任一个",
  "lore.47.15": "西装笔挺的人。",
  "lore.48": "至高存在",
  "lore.48.0": "有一张大网将所有的生物的",
  "lore.48.1": "过去、现在和将来都束缚",
  "lore.48.2": "在了一起。",
  "lore.48.3": "人类离这一真相就差一点，",
  "lore.48.4": "但又远没有真正发现它。",
  "lore.48.5": "这对你的时代来说既是件乐事，",
  "lore.48.6": "也是件悲剧。",
  "lore.48.7": "我是谁？",
  "lore.48.8": "我有很多名字，但真正重要的",
  "lore.48.9": "是我编织了这张网。",
  "lore.48.10": "我听说你一生都在寻找我。",
  "lore.48.11": "我就在这里，",
  "lore.48.12": "抱歉让你失望了。",
  "lore.49": "至高存在",
  "lore.49.0": "我看到了你内心中的大教堂。",
  "lore.49.1": "但是你不再对我抱有希望。",
  "lore.49.2": "我很清楚为什么。",
  "lore.49.3": "你穷尽一生寻找神的存在，",
  "lore.49.4": "但和你同龄的信徒只会分发",
  "lore.49.5": "枪支，并鼓动人们行军。",
  "lore.49.6": "你永远也不会这么做。",
  "lore.49.7": "除非母猪会上树，",
  "lore.49.8": "太阳从西边升起。",
  "lore.49.9": "你永远也不会改变。",
  "lore.49.10": "请理解我，",
  "lore.49.11": "我从不主动发号施令。",
  "lore.49.12": "在我的众多信徒之中，",
  "lore.49.13": "有些人让血流成河，",
  "lore.49.14": "而有些人则弥补这一残局。",
  "lore.50": "至高存在",
  "lore.50.0": "我的真实性重要吗？",
  "lore.50.1": "我更像是一个在你",
  "lore.50.2": "需要的时候想象出来的",
  "lore.50.3": "虚构人物，而不是一个",
  "lore.50.4": "降临在你的治疗室中的",
  "lore.50.5": "真正的上帝。",
  "lore.50.6": "避开贪念，",
  "lore.50.7": "保持神秘。",
  "lore.50.8": "你在我们的关系里掌握",
  "lore.50.9": "主导权。",
  "lore.50.10": "这对你的时代里的所有人",
  "lore.50.11": "都一样。",
  "lore.50.12": "曾经的局面和现在",
  "lore.50.13": "截然不同。",
  "lore.50.14": "这要归功于社会的变革。",
  "lore.50.15": "事物在变化中发展。",
  "lore.51": "至高存在",
  "lore.51.0": "纵观历史，神的话语曾被",
  "lore.51.1": "视为真理，也因此成为",
  "lore.51.2": "真理——无论它出自",
  "lore.51.3": "饥肠辘辘的先知之口，",
  "lore.51.4": "还是一道闪电，亦或是",
  "lore.51.5": "皇帝的圣旨。",
  "lore.51.6": "如果社会中的所有人都",
  "lore.51.7": "真正秉承信仰，它会随着",
  "lore.51.8": "社会的变革成为真理。",
  "lore.51.9": "然而，多谢这帮普通人",
  "lore.51.10": "的革命，社会的变革",
  "lore.51.11": "方向变化了。",
  "lore.51.12": "在你这个时代，",
  "lore.51.13": "人与神的关系变得独立且自愿，",
  "lore.51.14": "而非群体与专制。",
  "lore.51.15": "无需鞭子笞打，",
  "lore.51.16": "人们就可以自主决定和",
  "lore.51.17": "神的关系，",
  "lore.51.18": "甚至抛弃神明，",
  "lore.51.19": "信仰其他任何东西。",
  "lore.52": "至高存在",
  "lore.52.0": "神是意义的化身，",
  "lore.52.1": "无论从好的还是坏的角度来看，",
  "lore.52.2": "“意义”都被个体化了。",
  "lore.52.3": "只有你自己可以给予你的人生意义，",
  "lore.52.4": "并决定我是否真实存在且",
  "lore.52.5": "备受爱戴。",
  "lore.52.6": "再次为你的失望感到抱歉。",
  "lore.52.7": "所有爱戴的事物都只是",
  "lore.52.8": "一种观念而已。",
  "lore.52.9": "有趣的是，如果你听了我的布道，",
  "lore.52.10": "真的听进耳朵了，",
  "lore.52.11": "那么就意味着你知晓了",
  "lore.52.12": "所有我要告诉你的东西。",
  "lore.52.13": "但是知晓和接受是两码事，",
  "lore.52.14": "并且它们常常像油与水一样",
  "lore.52.15": "互不相溶。",
  "lore.52.16": "郑重地向你再见，勇士。",
  "lore.52.17": "我祈祷你醒来。",
  "lore.53": "死神",
  "lore.53.0": "我蛰伏在床底，",
  "lore.53.1": "徘徊在视野之外……",
  "lore.53.2": "我等待时机降临，",
  "lore.53.3": "赐予最后的甜蜜之吻。",
  "lore.53.4": "那是解脱之吻，",
  "lore.53.5": "死后便众生平等。",
  "lore.53.6": "挑起战争烽火的权贵，",
  "lore.53.7": "和路边为了争抢最后",
  "lore.53.8": "一口食物而冻死的乞丐，",
  "lore.53.9": "全都一个样。",
  "lore.53.10": "没有人能逃脱死亡的魔爪。",
  "lore.53.11": "你一直在乞求这一吻。",
  "lore.53.12": "你会如愿以偿的，",
  "lore.53.13": "可能是明天，又或者是五十年以后。",
  "lore.53.14": "你可以做出选择。",
  "lore.53.15": "这是众生梦寐以求的奇迹。",
  "lore.53.16": "",
  "lore.53.17": "也可能你没得选。",
  "lore.53.18": "也许梦境和现实只是衔尾蛇的",
  "lore.53.19": "梦中梦。",
  "wool.monument.area": "焦黑余烬避难所",
  "wool.white.area": "心灵交响曲",
  "wool.orange.area": "冠绝枫顶",
  "wool.magenta.area": "烟硝地平线",
  "wool.light_blue.area": "濒危生物保护区",
  "wool.yellow.area": "熔岩涌动之城",
  "wool.lime.area": "衰败的永恒",
  "wool.pink.area": "梦纱城堡",
  "wool.gray.area": "阿巴安城",
  "wool.light_gray.area": "骑士之陨",
  "wool.cyan.area": "灰烬骸骨花园",
  "wool.purple.area": "寒暑交错壁垒",
  "wool.blue.area": "撕裂天际线",
  "wool.brown.area": "最后通牒",
  "wool.green.area": "妄想山庄",
  "wool.red.area": "祈愿织网",
  "wool.black.area": "寻心启事",
  "color.white": "白色",
  "color.orange": "橙色",
  "color.magenta": "品红色",
  "color.light_blue": "淡蓝色",
  "color.yellow": "黄色",
  "color.lime": "黄绿色",
  "color.pink": "粉红色",
  "color.gray": "灰色",
  "color.light_gray": "淡灰色",
  "color.cyan": "青色",
  "color.purple": "紫色",
  "color.blue": "蓝色",
  "color.brown": "棕色",
  "color.green": "绿色",
  "color.red": "红色",
  "color.black": "黑色",
  "monument.wool.completed": "-=-完成-=-",
  "monument.wool.white.placed": "白色羊毛已放置！",
  "monument.wool.orange.placed": "橙色羊毛已放置！",
  "monument.wool.magenta.placed": "品红色羊毛已放置！",
  "monument.wool.light_blue.placed": "淡蓝色羊毛已放置！",
  "monument.wool.yellow.placed": "黄色羊毛已放置！",
  "monument.wool.lime.placed": "黄绿色羊毛已放置！",
  "monument.wool.pink.placed": "粉红色羊毛已放置！",
  "monument.wool.gray.placed": "灰色羊毛已放置！",
  "monument.wool.light_gray.placed": "淡灰色羊毛已放置！",
  "monument.wool.cyan.placed": "青色羊毛已放置！",
  "monument.wool.purple.placed": "紫色羊毛已放置！",
  "monument.wool.blue.placed": "蓝色羊毛已放置！",
  "monument.wool.brown.placed": "棕色羊毛已放置！",
  "monument.wool.green.placed": "绿色羊毛已放置！",
  "monument.wool.red.placed": "红色羊毛已放置！",
  "monument.wool.black.placed": "黑色羊毛已放置！",
  "color.white.wool": "白色羊毛",
  "color.orange.wool": "橙色羊毛",
  "color.magenta.wool": "品红色羊毛",
  "color.light_blue.wool": "淡蓝色羊毛",
  "color.yellow.wool": "黄色羊毛",
  "color.lime.wool": "黄绿色羊毛",
  "color.pink.wool": "粉红色羊毛",
  "color.gray.wool": "灰色羊毛",
  "color.light_gray.wool": "淡灰色羊毛",
  "color.cyan.wool": "青色羊毛",
  "color.purple.wool": "紫色羊毛",
  "color.blue.wool": "蓝色羊毛",
  "color.brown.wool": "棕色羊毛",
  "color.green.wool": "绿色羊毛",
  "color.red.wool": "红色羊毛",
  "color.black.wool": "黑色羊毛",
  "teleport.int.1": "十字路口 1",
  "teleport.int.2": "十字路口 2",
  "teleport.int.3": "十字路口 3",
  "teleport.tp.to.monument": "传送至纪念碑",
  "teleport.unlock.tp": "解锁传送",
  "teleport.first.unlock": "恭喜！你已经抵达白色传送装置。你可以将你的重生点设置在此，未来你使用其他传送装置时，你可以使用装置传送回此地。",
  "teleport.spawn.set": "重生点已设置！",
  "teleport.set.spawn": "设置重生点",
  "teleport.go.back": "返回",
  "teleporter.black.cathedral.podium.1": "大教堂",
  "teleporter.black.cathedral.podium.2": "讲台",
  "teleporter.black.fires.gate.1": "火焰",
  "teleporter.black.fires.gate.2": "之门",
  "teleporter.black.pantheon.gates.1": "万神殿",
  "teleporter.black.pantheon.gates.2": "大门",
  "teleporter.black.memory": "记忆",
  "teleporter.blue.crossroad.cave.1": "交叉口",
  "teleporter.blue.crossroad.cave.2": "的洞窟",
  "teleporter.blue.wall.outlook.1": "高墙",
  "teleporter.blue.wall.outlook.2": "瞭望台",
  "teleporter.cyan.cliffside.camp.1": "悬崖边",
  "teleporter.cyan.cliffside.camp.2": "营地",
  "teleporter.cyan.skeleton.overhang.1": "悬垂",
  "teleporter.cyan.skeleton.overhang.2": "骷髅",
  "teleporter.gray.lower.tree.1": "深根",
  "teleporter.gray.lower.tree.2": "底层",
  "teleporter.gray.upper.walkway.1": "上层",
  "teleporter.gray.upper.walkway.2": "步道",
  "teleporter.lime.central.tower.1": "中央",
  "teleporter.lime.central.tower.2": "高塔",
  "teleporters.lime.forever.spires.1": "永恒",
  "teleporters.lime.forever.spires.2": "尖塔",
  "teleporters.red.transition.one.1": "休憩之所",
  "teleporters.red.transition.one.2": "一",
  "teleporters.red.transition.two": "二",
  "teleporters.red.praying.grounds.1": "祷告",
  "teleporters.red.praying.grounds.2": "之地",
  "teleporters.monument.scorched.refuge.1": "焦黑",
  "teleporters.monument.scorched.refuge.2": "避难所",
  "teleporters.monument.monument": "纪念碑",
  "teleporters.first.teleport.text": "敲我！",
  "enter.area.1": "区域 I",
  "enter.area.2": "区域 II",
  "enter.area.3": "区域 III",
  "enter.area.4": "区域 IV",
  "enter.area.5": "区域 V",
  "enter.area.6": "区域 VI",
  "enter.area.7": "区域 VII",
  "enter.area.8": "区域 VIII",
  "enter.area.9": "区域 IX",
  "enter.area.10": "区域 X",
  "enter.area.11": "区域 XI",
  "enter.area.12": "区域 XII",
  "enter.area.13": "区域 XIII",
  "enter.area.14": "区域 XIV",
  "enter.area.15": "区域 XV",
  "enter.area.16": "区域 XVI",
  "enter.area.17": "区域 XVII",
  "enter.intersection.1": "十字路口 I",
  "enter.intersection.2": "十字路口 II",
  "enter.intersection.3": "十字路口 III",
  "enter.area.lead": "区域负责人：",
  "enter.area.leads": "区域负责人：",
  "enter.area.gameplay": "游戏玩法：",
  "enter.area.mechanics": "游戏机制：",
  "enter.area.build.help": "建筑帮助：",
  "enter.area.build.lore": "剧情：",
  "black.lavagate.back": "你在解锁大门之前无法进入这个区域！",
  "wool.black.lavagate.unlock": "尖叫声仿佛要破门而出……",
  "wool.black.cryptgate.unlock": "大教堂的地下回响着低语的恳求……",
  "wool.black.key1": "光明逐渐驱散黑暗……",
  "wool.black.key2": "光芒更加耀眼了……",
  "wool.black.key3": "温暖的光线穿透了迷雾……",
  "wool.black.key4": "你感到肩上的重担减轻了，是时候继续向前了……",
  "wool.black.unlock.base": "你已经加热了中央洞穴，现在可以进入地下的冰冻坑洞了。",
  "wool.black.fog.notification": "你必须先提高温度才能进入坑洞！",
  "lightblue.tube.key": "管珊瑚钥匙",
  "lightblue.brain.key": "脑纹珊瑚钥匙",
  "lightblue.horn.key": "鹿角珊瑚钥匙",
  "lightblue.placed": "已被放置！",
  "lightblue.unlock": "淡蓝色羊毛已解锁！",
  "lightblue.keynotif": "淡蓝色羊毛已被三把珊瑚钥匙紧锁！找到钥匙并将它们放置在各自的基岩底座来解锁羊毛。",
  "white.conductor": "乐曲指挥",
  "white.dialogue.1": "欢迎，勇士！",
  "white.dialogue.2": "我们又一次见面了。",
  "white.dialogue.3": "你可能不太记得我了。",
  "white.dialogue.4": "别担心，我不会因为这种小事生气。",
  "white.dialogue.5": "虽然最好的结局是我们不再相见，",
  "white.dialogue.6": "但我并没有对你感到失望。",
  "white.dialogue.7": "你只要记得来这里的路，",
  "white.dialogue.8": "我永远不会对你感到失望，",
  "white.dialogue.9": "因为这说明你并没有选择放弃。",
  "white.dialogue.10": "这一次黑暗愈发逼近。",
  "white.dialogue.11": "没关系。",
  "white.dialogue.12": "稍微休息一会。",
  "white.dialogue.13": "做个深呼吸。",
  "white.dialogue.14": "聆听这段交响乐曲。",
  "white.dialogue.15": "然后踏上永恒的旅程。",
  "white.dialogue.16": "即使短暂，我也会在你身边陪伴你。",
  "white.dialogue.17": "倘若抛开枷锁，完全自由，梦会是怎样的？",
  "white.dialogue.18": "我们认为梦是现实欲望的投影。",
  "white.dialogue.19": "我们希望闭上眼睛就能翱翔于天空，",
  "white.dialogue.20": "迎娶美丽的新娘，随后掌握全世界。",
  "white.dialogue.21": "然而，对于梦的掌控其实是你的潜意识在作祟，",
  "white.dialogue.22": "那是一个以现实为食的黑暗领域。",
  "white.dialogue.23": "日常生活中的枷锁亦会成为梦境中的枷锁。",
  "white.dialogue.24": "请原谅我对梦境黑暗面的美化。",
  "white.dialogue.25": "我想说的是，它们也有很多优点。",
  "white.dialogue.26": "有时候，它们表面蛮横，心地却温和善良。",
  "white.dialogue.27": "勇敢地面对自己。",
  "white.dialogue.28": "一个玩笑话能让你的嘴角自然上扬么？",
  "white.dialogue.29": "不行？那我揍你一拳怎么样！",
  "white.dialogue.30": "为什么你面不改色？这应该“揍”效才对。",
  "white.dialogue.31": "哈哈。",
  "white.dialogue.32": "永远保持智慧，但别精明过头。",
  "white.dialogue.33": "内心永远保持幽默，",
  "white.dialogue.34": "它是生活中重要的调味料。",
  "white.dialogue.35": "因为你的行动，深渊的影响更加剧烈。",
  "white.dialogue.36": "真是个糟糕的消息。",
  "white.dialogue.37": "你光是活着站在我面前",
  "white.dialogue.38": "都让我感到欣慰且充满信心。",
  "white.dialogue.39": "失去你我也断然不能独活。",
  "white.dialogue.40": "虽然我也不能算活着吧，但至少以某种形态存在于世。",
  "white.dialogue.41": "我可以演奏我的交响乐曲。",
  "white.dialogue.42": "麻绳、菜刀、药物、坠落，",
  "white.dialogue.43": "这些都会毁掉乐曲。",
  "white.dialogue.44": "你细微的感受，在无垠的宇宙中，",
  "white.dialogue.45": "只要对你有意义便已足矣。",
  "white.dialogue.46": "时间差不多了",
  "white.dialogue.47": "我必须回到属于我的地方。",
  "white.dialogue.48": "旅途才刚刚开始，",
  "white.dialogue.49": "而你还只是个乳臭未干的孩子。",
  "white.dialogue.50": "这次的旅途凶险异常，可能使你举步维艰，",
  "white.dialogue.51": "而你必须探索更为深处的地方。",
  "white.dialogue.52": "不要放弃希望。",
  "white.dialogue.53": "保持希望，脚踏实地，克服一切困难。",
  "white.dialogue.54": "这是什么地方？",
  "white.dialogue.55": "你肯定已经明白了，这是爱与恨，是悲与喜，是理性与感性。",
  "white.dialogue.56": "这是你的本性。这是梦境，也是现实。这是你的认知。这是造就你的一切，你自己。",
  "white.dialogue.57": "我是谁？",
  "white.dialogue.58": "你也一定知道。",
  "white.dialogue.59": "我们来自于你内心中，最为勇敢的那一部分。",
  "white.dialogue.60": "有了我们，其它部分又怎能渗入其中？",
  "white.dialogue.61": "我是你最棒的一面。",
  "white.dialogue.62": "在心灵世界中的我们将共同见证一切。",
  "wool.black.church.unlock": "下面的门嘎吱一声开启。最后考验近在眼前。是时候面对你所隐藏的那一面了……",
  "wool.black.final.tp": "终获赦免……",
  "blue.no.dash": "你现在无法冲刺！",
  "blue.cooldown": "冲刺 冷却: ",
  "white.warning.1": "小心！不朽认知不能以普通方式击杀。",
  "white.warning.2": "试着将它们击退到虚空中！",
  "white.warning.3": "很抱歉这里一团糟，通常这里要平静得多。",
  "sign.lightblue.coral": "珊瑚",
  "sign.lightblue.pedestal": "底座",
  "sign.area.yellow1": "熔岩涌动",
  "sign.area.yellow2": "之城",
  "sign.area.lightblue1": "濒危生物",
  "sign.area.lightblue2": "保护区",
  "sign.area.lime1": "衰败的",
  "sign.area.lime2": "永恒",
  "sign.area.pink1": "梦纱",
  "sign.area.pink2": "城堡",
  "sign.area.gray1": "阿巴安城",
  "sign.area.gray2": "",
  "sign.gray.hope1": "我们最后的",
  "sign.gray.hope2": "-希望-",
  "sign.gray.food": "狗粮",
  "sign.gray.collar": "项圈染料",
  "gray.dog": "希望",
  "gray.mapmaker1": "地图作者",
  "gray.mapmaker2": "动物园",
  "gray.mapmaker3": "（它们可能会咬人）",
  "sign.gray.book1": "舒适",
  "sign.gray.book2": "惬意",
  "sign.gray.book3": "书摊",
  "gray.compass": "传送装置指南针",
  "gray.compass.lore": "指南针指向下一个十字路口！",
  "gray.compass.lore.direction": "导航",
  "sign.area.cyan1": "灰烬骸骨",
  "sign.area.cyan2": "花园",
  "sign.area.purple1": "寒暑交错",
  "sign.area.purple2": "壁垒",
  "sign.area.blue1": "撕裂",
  "sign.area.blue2": "天际线",
  "sign.area.green1": "妄想",
  "sign.area.green2": "山庄",
  "sign.area.red1": "祈愿",
  "sign.area.red2": "织网",
  "sign.area.black1": "寻心",
  "sign.area.black2": "启事",
  "sign.green.treasure1": "打开",
  "sign.green.treasure2": "满是财宝",
  "sign.green.treasure3": "的洞穴。",
  "sign.red.offering1": "请不要",
  "sign.red.offering2": "从台上",
  "sign.red.offering3": "拿走任何",
  "sign.red.offering4": "祭品！",
  "sign.red.wish1": "这些祭品是",
  "sign.red.wish2": "我们从名为",
  "sign.red.wish3": "祈愿织网的",
  "sign.red.wish4": "地方带来的。",
  "sign.red.hope1": "谁能带来希望，",
  "sign.red.hope2": "并且回应我们",
  "sign.red.hope3": "的祈愿，",
  "sign.red.hope4": "改善我们",
  "sign.red.improve1": "未来的",
  "sign.red.improve2": "生活",
  "sign.red.improve3": "并保佑我们",
  "sign.red.improve4": "身体健康。",
  "sign.red.pray1": "祷告",
  "sign.red.pray2": "之地",
  "sign.red.stop1": "休憩",
  "sign.red.stop2": "之所",
  "sign.red.offerings": "祭品",
  "sign.red.warning1": "警告",
  "sign.red.warning2": "前方的祈愿",
  "sign.red.warning3": "泛滥成灾！",
  "sign.red.danger1": "祷告之地",
  "sign.red.danger2": "太危险了。",
  "sign.red.danger3": "快跑！",
  "orange.bow.1": "巨型枫木弓",
  "orange.bow.1.lore.1": "这把弓由巨树被折断的",
  "orange.bow.1.lore.2": "一根嫩枝制作而成。",
  "orange.boots.1": "坠云靴",
  "orange.boots.1.lore": "使你轻如鸿毛！",
  "orange.armorset1.boots": "南瓜色靴子",
  "orange.armorset1.helmet": "南瓜色帽子",
  "orange.armorset1.leggings": "南瓜色裤子",
  "orange.armorset1.chestplate": "南瓜色衬衫",
  "orange.armorset1.boots.lore": "这种南瓜涂料的盔甲对",
  "orange.armorset1.boots.2": "突刺伤害有额外的抗性。",
  "orange.armorset2.boots": "羽毛靴子",
  "orange.armorset2.leggings": "羽毛裤子",
  "orange.armorset2.chestplate": "羽毛衬衫",
  "orange.armorset2.helmet": "羽毛帽",
  "orange.sword.1": "锋锐嫩枝",
  "orange.sword.2": "森林火灾",
  "orange.sword.3": "秋日除网刀",
  "orange.sword.4": "森林猎杀刃",
  "orange.axe.1": "木制短斧",
  "orange.axe.2": "赐福之斧",
  "orange.axe2.lore": "被巨树赐福的巨斧。",
  "orange.misc.1": "农夫镰刀",
  "orange.misc.2": "南瓜头",
  "orange.misc2.lore.1": "一顶很棒的箭矢防护头盔……",
  "orange.misc.2.lore.2": "只要你不介意视线受阻。",
  "orange.misc.3": "金箔南瓜刀",
  "orange.misc3.lore": "满满的糖分，满满的速度！",
  "orange.misc.4": "钨块",
  "orange.misc4.lore": "我超，这也太重了吧！",
  "orange.tool.1": "可靠的斧",
  "orange.tool.2": "可靠的镐",
  "orange.tool.3": "摇滚镐",
  "orange.tool.4": "魔力切石者",
  "orange.offhand.1": "结实的南瓜厚片",
  "orange.offhand.2": "坚固烈焰之手",
  "by": "by",
  "objective": "目标",
  "magenta.bow1": "分裂弩",
  "magenta.bow1.lore1": "射击时，隐藏在弩身内的薄刀片",
  "magenta.bow1.lore2": "会将箭矢一分为三。",
  "magenta.bow2": "迅射弩",
  "magenta.bow3": "起源",
  "magenta.bow3.lore1": "魔咒的第一次发现引发了",
  "magenta.bow3.lore2": "一个高速发展的新时代。",
  "magenta.bow3.lore3": "同时人们心中的童心逐渐",
  "magenta.bow3.lore4": "灭绝消亡，只留下了一个",
  "magenta.bow3.lore5": "混乱毁灭的世界。",
  "magenta.armorset1.helmet": "烟沙帽",
  "magenta.armorset1.chestplate": "烟沙衬衫",
  "magenta.armorset1.leggings": "烟沙裤子",
  "magenta.armorset1.boots": "烟沙靴子",
  "magenta.armorset2.helmet": "火焰帽",
  "magenta.armorset2.chestplate": "火焰胸甲",
  "magenta.armorset2.leggings": "火焰护腿",
  "magenta.armorset2.boots": "火焰靴子",
  "magenta.chestplate1": "附魔甲胄",
  "magenta.glass": "无尽晶体",
  "magenta.sword1": "烧灼木桩",
  "magenta.sword2": "复仇之刃",
  "magenta.sword3": "木方尖碑碎片",
  "magenta.sword3.lore1": "方尖碑如雨后春笋般在各地树立，",
  "magenta.sword3.lore2": "以庆祝一个魔咒新时代的开始。",
  "magenta.sword3.lore3": "然而在灾难后却所剩无几。",
  "magenta.sword4": "注火圆石剑",
  "magenta.sword5": "厚实岩浆剑",
  "magenta.axe1": "食木者",
  "magenta.axe2": "闪光战斧",
  "magenta.tool1": "神圣赐福杖",
  "magenta.tool2": "易碎镐",
  "magenta.tool3": "易碎锹",
  "magenta.tool4": "黑石镐",
  "magenta.misc1": "神秘鹅卵石",
  "magenta.misc1.lore1": "这种石头内存有一种隐秘魔咒。",
  "magenta.misc2": "永恒之火",
  "magenta.offhand1": "初级附魔树枝",
  "magenta.potion": "灭火器",
  "magenta.elite1": "疯狂施法者",
  "magenta.elite2": "圣殿摧毁者",
  "purple.preunlock.message": "你必须先杀死四只野兽才能进入中央城堡！",
  "purple.winter.killed": "寒冬野兽已被击败！",
  "purple.summer.killed": "盛夏野兽已被击败！",
  "purple.spring.killed": "暖春野兽已被击败！",
  "purple.autumn.killed": "暮秋野兽已被击败！",
  "purple.unlocked.keys": "中央城堡现在已经可以安全进入！",
  "item.modifier.bothhands": "在任意手时：",
  "purple.bow1": "绝妙弓",
  "purple.bow2": "穿刺者",
  "purple.summer1": "厚底凉鞋",
  "purple.spring1": "棘刺胸甲",
  "purple.spring1.lore": "这个胸甲就像一朵带刺的玫瑰，刺伤敌人。",
  "purple.autumn1": "耐用长裤",
  "purple.winter1": "隔热头盔",
  "purple.armor1": "防弹背心",
  "purple.weapon1": "春之短斧",
  "purple.weapon2": "霜冻",
  "purple.weapon3": "熔化剑锋",
  "purple.weapon4": "蜘蛛击退者",
  "purple.weapon5": "凋谢树枝",
  "purple.tool1": "高雅树枝",
  "purple.tool1.lore": "最结实的棍子制作而成的最结实的镐。",
  "purple.tool2": "厚重镐",
  "purple.offhand1": "棘刺之盾",
  "purple.offhand2": "最后恩典",
  "purple.misc1": "西西弗斯雪球",
  "purple.misc1.lore1": "无尽的雪即是烈焰人",
  "purple.misc1.lore2": "无尽的痛苦根源！",
  "purple.summerbeast": "盛夏野兽",
  "purple.winterbeast": "寒冬野兽",
  "purple.springbeast": "暖春野兽",
  "purple.autumnbeast": "暮秋野兽",
  "lblue.mob1": "变异青蛙",
  "lblue.mob2": "海神",
  "lblue.mob3": "烈焰行者",
  "lblue.mob4": "保护区骑士",
  "lblue.mob5": "保护区士兵",
  "lblue.mob6": "保护区饲养员",
  "lblue.mob7": "保护区恶魂",
  "lgray.boots1": "防铅鞋",
  "lgray.boots1.lore1": "不知怎么，这双鞋子比羽毛还轻……",
  "lgray.chestplate1": "逃亡斗篷",
  "lgray.chestplate1.lore1": "邪恶的女巫会用这件斗篷来躲避她的追猎者……",
  "lgray.armor1.boots": "国王鞋子",
  "lgray.armor1.chestplate": "国王长袍",
  "lgray.armor1.leggings": "国王护胫",
  "lgray.armor1.helmet": "国王皇冠",
  "lgray.armor1.lore1": "曾经是权力和皇威的象征，现在",
  "lgray.armor1.lore2": "处于亡国的废墟中变得毫无意义。",
  "lgray.leggings1": "破烂农民衣物",
  "lgray.tool1": "注魔之镐",
  "lgray.tool2": "覆魔之镐",
  "lgray.tool3": "农民铁锹",
  "lgray.tool4": "农民镰刀",
  "lgray.armor2": "镶金盔甲",
  "lgray.bow1": "中世纪弓",
  "lgray.bow2": "中世纪三重弓",
  "lgray.shield1": "老旧盾牌",
  "lgray.shield2": "骑士之盾",
  "lgray.weapon1": "纯洁之剑",
  "lgray.weapon2": "魔咒之剑",
  "lgray.weapon3": "治愈之剑",
  "lgray.weapon3.lore1": "受伤的同时获得治愈，就像人的内心。",
  "lgray.weapon4": "苍蝇拍",
  "lgray.weapon5": "磨快屠刀",
  "lgray.misc1": "幸运石",
  "lgray.misc1.lore1": "有些骑士有着属于自己的护身符，",
  "lgray.misc1.lore2": "但这对战争的结果毫无影响。",
  "lgray.misc3": "永恒狱火",
  "lgray.misc4": "神圣谷物",
  "lgray.mob1": "邪恶女巫",
  "lgrab.mob2": "失落之魂",
  "lgray.mob3": "炽焰狙击手",
  "lightblue.tube.key.capitalized": "管珊瑚钥匙",
  "lightblue.brain.key.capitalized": "脑纹珊瑚钥匙",
  "lightblue.horn.key.capitalized": "鹿角珊瑚钥匙",
  "lblue.coral.key.lore1": "这是解锁羊毛的三把钥匙之一。",
  "lblue.coral.key.lore2": "将钥匙放置在底座来激活它。",
  "lblue.coral.key.lore3": "一旦你使用了一种类型的",
  "lblue.coral.key.lore4": "珊瑚钥匙，这种钥匙就",
  "lblue.coral.key.lore5": "无法用于其他底座上。",
  "lblue.coral.key.lore.preface": "关键物品",
  "lblue.helmet1": "潜游帽",
  "lblue.helmet1.lore2": "水下呼吸",
  "lblue.helmet1.lore1": "穿戴时给予水下呼吸。",
  "lblue.boots1": "海龟脚蹼",
  "lblue.armor1.boots": "尖钉靴子",
  "lblue.armor1.leggings": "尖钉护腿",
  "lblue.armor1.chestplate": "尖钉胸甲",
  "lblue.armor1.helmet": "尖钉帽",
  "lblue.armor2.boots": "结实靴子",
  "lblue.armor2.leggings": "结实护腿",
  "lblue.armor2.chestplate": "结实胸甲",
  "lblue.armor2.helmet": "结实帽子",
  "lblue.trident1": "破浪者",
  "lblue.tool1": "工兵利器",
  "lblue.tool2": "永恒幸运",
  "lblue.tool3": "矿工最信任的镐",
  "lblue.bow1": "崭新出土的弓",
  "lblue.bow2": "火焰发射器",
  "lblue.crossbow1": "三重击",
  "lblue.weapon1": "狩猎弯刀",
  "lblue.weapon2": "基础剑",
  "lblue.weapon3": "多功能剑",
  "lblue.weapon4": "䦁！",
  "lblue.weapon5": "烁光烙铁",
  "lblue.weapon6": "锋锐斧",
  "lblue.offhand1": "魔杖",
  "lblue.misc1": "巨蛋",
  "lblue.mob8": "末影转移僵尸",
  "blackarmor1.helmet": "神圣之盔",
  "blackarmor1.chestplate": "神圣长袍",
  "blackarmor1.leggings": "神圣内裤",
  "blackarmor1.boots": "神圣靴子",
  "black.chestplate1": "防火板甲",
  "black.chestplate1.lore1": "抗火",
  "black.chestplate1.lore2": "给予穿戴者抗火效果。",
  "black.armor2.leggings": "地狱锤锻护腿",
  "black.armor2.boots": "地狱锤锻靴子",
  "black.armor2.chestplate": "地狱锤锻胸甲",
  "black.armor2.helmet": "地狱锤锻头盔",
  "black.boots1": "苍穹之怒靴",
  "black.leggings1": "防弹长裤",
  "black.armor3.boots": "否认",
  "black.armor3.leggings": "愤怒",
  "black.armor3.chestplate": "谈判",
  "black.armor3.helmet": "抑郁",
  "black.armor3.chestplate2": "接纳",
  "black.tool1": "瞬间破坏",
  "black.tool2": "全力冲刺",
  "black.tool3": "活力镐",
  "black.tool4": "极速神锹",
  "black.tool5": "极速神斧",
  "black.weapon1": "闪耀之斧",
  "black.weapon2": "水晶斧",
  "black.weapon3": "终极斧",
  "black.weapon4": "水晶剑",
  "black.weapon5": "焦炭剑",
  "black.weapon6": "冰霜屠刀",
  "black.weapon7": "终极之剑",
  "black.shield1": "永恒壁垒",
  "black.offhand1": "深渊之魂",
  "black.offhand2": "沉重之根",
  "black.armor3.lore1": "悲伤一阶段。",
  "black.armor3.lore2": "悲伤二阶段。",
  "black.armor3.lore3": "悲伤三阶段。",
  "black.armor3.lore4": "悲伤四阶段。",
  "black.armor3.lore5": "悲伤五阶段。",
  "black.bow1": "至高弓",
  "black.bow2": "超级巨炮",
  "black.bow3": "紧绷弓弦弩",
  "black.torch": "无限火把",
  "red.chestplate1": "繁花板甲",
  "red.weapon1": "樱花树斩斧",
  "red.weapon2": "锋利樱花树斩斧",
  "red.bow1": "过载充能弓",
  "red.bow1.lore1": "这把神奇的弓注入了",
  "red.bow1.lore2": "远古樱花树根的力量。",
  "red.leggings1": "农民护胫",
  "red.boots1": "农民之靴",
  "red.misc1": "狱火收割机",
  "red.misc1.lore1": "传说中这把锄头在收割时就可以将农作物烹饪完毕……",
  "red.tool1": "丰收",
  "red.weapon3": "深海发射器",
  "red.boots2": "蹦蹦鞋",
  "red.boots2.lore1": "糟糕的防御，优秀的机动性！",
  "red.helmet1": "安全帽",
  "red.misc2": "蛛网粉碎者",
  "red.weapon4": "基础钻石剑",
  "red.bow2": "超级发射器",
  "red.tool2": "伤害光环镐",
  "red.tool3": "破坏斧",
  "red.offhand1": "强化铲",
  "red.chestplate2": "蓝色硅晶板胸甲",
  "black.weapon8": "胫骨碎片",
  "black.weapon8.lore1": "强大的力量……",
  "black.weapon8.lore2": "伴随着沉重的责任。",
  "red.misc3": "润滑切片机",
  "red.bow3": "易爆发射器",
  "red.offhand2": "孢子防御",
  "red.weapon5": "钻石巨剑",
  "red.weapon6": "混乱梦境剑",
  "red.chestplate3": "混乱梦境胸甲",
  "red.leggings3": "混乱梦境护腿",
  "red.axe1": "混乱梦境斧",
  "red.mob1": "祈愿织网信徒",
  "red.mob2": "祈愿织网密学者",
  "red.mob3": "祈愿织网蜘蛛",
  "red.mob4": "农场守卫",
  "red.mob5": "溺尸守卫",
  "red.mob6": "祈愿织网复制体",
  "blue.bow1": "天体弓",
  "blue.bow2": "坠星者",
  "blue.bow2.lore1": "当生活给予你浆果时……",
  "blue.armor1.helmet": "导热链盔",
  "blue.armor1.chestplate": "导热链甲",
  "blue.armor1.leggings": "导热链裤",
  "blue.armor1.boots": "导热链靴",
  "blue.armor2.helmet": "高密度头盔",
  "blue.armor2.chestplate": "高密度胸甲",
  "blue.armor2.leggings": "高密度护腿",
  "blue.armor2.boots": "高密度靴子",
  "blue.helmet1": "苦力怕中和器",
  "blue.leggings1": "坚实皮裤",
  "blue.boots1": "雪行靴",
  "blue.boots1.lore1": "穿上这个，你就不会",
  "blue.boots1.lore2": "在细雪中下沉！",
  "blue.tool1": "多功能斧",
  "blue.tool2": "多功能锹",
  "blue.tool3": "极速镐",
  "blue.tool4": "健康镐",
  "blue.tool4.lore1": "这把稿子是先辈",
  "blue.tool4.lore2": "攀爬者的遗物……",
  "blue.tool4.lore3": "他们最后成功登顶了么？",
  "blue.tool4.lore4": "很不幸，绝无可能。",
  "blue.tool.lore5": "不要去胡思乱想，",
  "blue.tool4.lore6": "一步一步向前。",
  "blue.weapon1": "精准刺剑",
  "blue.weapon2": "猎人之友",
  "blue.weapon3": "生铁剑",
  "blue.weapon4": "冰封之剑",
  "blue.weapon4.lore1": "这把武器会粉碎低生命值",
  "blue.weapon4.lore2": "的冰冻敌人。",
  "blue.weapon5": "无尽火焰短刀",
  "blue.weapon6": "冰冻屠刀",
  "blue.weapon7": "覆雪短斧",
  "blue.crossbow1": "狙击弩",
  "blue.offhand1": "防御棍",
  "blue.offhand2": "进攻棍",
  "blue.trident": "海浪翻涌",
  "blue.boots2": "羽毛靴子",
  "blue.helmet2": "旅店尖顶头盔",
  "blue.mob1": "虚空潜伏者",
  "blue.mob2": "碎冰者",
  "blue.mob3": "雪地杀人狂",
  "lime.armor1": "无尽装甲",
  "lime.helmet1": "泳帽",
  "lime.helmet1.lore1": "公司为了取得这顶泳帽",
  "lime.helmet1.lore2": "用了一些……黑色手段。",
  "lime.armor2.helmet": "棱光头盔",
  "lime.armor2.chestplate": "棱光胸甲",
  "lime.armor2.leggings": "棱光护腿",
  "lime.armor2.boots": "棱光靴子",
  "carto.lethalityii": "致命 II",
  "carto.tempotheftii": "速度窃取 II",
  "lime.boots1": "跳跃靴",
  "lime.tool1": "粉碎机",
  "lime.tool2": "工人的钻头",
  "lime.tool3": "忠诚镐",
  "lime.tool4": "丝滑之镐",
  "lime.tool5": "光滑黄色涂层斧",
  "lime.tool6": "光滑黄色涂层锹",
  "lime.weapon1": "极其锋利的短斧",
  "lime.weapon2": "锯齿斧",
  "lime.weapon3": "圆石击碎者",
  "lime.weapon4": "圆石切割者",
  "lime.weapon5": "玉石剑",
  "lime.weapon6": "坠星剑",
  "lime.weapon7": "生物屠杀者",
  "lime.bow1": "致命公司之弓",
  "lime.bow2": "余烬枪",
  "lime.bow3": "致命弩",
  "lime.shield": "箭矢排斥之盾",
  "lime.offhand1": "公司纪念品",
  "lightblue.tube.already": "管珊瑚钥匙已被使用。你需要找到另一把钥匙使用！",
  "lightblue.brain.already": "脑纹珊瑚钥匙已被使用。你需要找到另一把钥匙使用！",
  "lightblue.horn.already": "鹿角珊瑚钥匙已被使用。你需要找到另一把钥匙使用！",
  "black.mob1": "邪恶牧师",
  "black.mob2": "虔诚信徒",
  "black.mob3": "万神殿守卫者",
  "black.mob4": "人工繁殖体",
  "black.mob5": "虚空赠礼",
  "black.mob6": "着魔图书员",
  "black.mob7": "着魔之卵",
  "black.mob8": "坑洞守卫者",
  "black.keyitem1": "记忆护符",
  "black.keyitem1.lore1": "重要物品",
  "black.keyitem1.lore2": "将它握在你的主手上，",
  "black.keyitem1.lore3": "它会将你带回过去的记忆……",
  "black.keyitem2": "地下室钥匙",
  "black.keyitem2.lore": "解锁教堂地下室。",
  "lime.mechanic.trident": "公司三叉戟",
  "lime.mechanic.trident.lore1": "陆上激流",
  "lime.mechanic.trident.lore2": "这把三叉戟可以在无水情况下发射。",
  "lime.mechanic.trident.lore3": "若短时间内连续使用，",
  "lime.mechanic.trident.lore4": "则第二次的距离会相对变短。",
  "lime.mechanic.trident.lore5": "这把三叉戟只能在黄绿色羊毛区域中使用。",
  "lime.mechanic.unlock.trident": "公司三叉戟现已解锁使用！请检查你的物品栏！如果你的物品栏已满则无法获得对应物品。",
  "blue.mechanic.unlock.dash": "副手冲刺现已解锁使用！请检查你的物品栏！如果你的物品栏已满则无法获得对应物品。",
  "blue.mechanic.item": "副手冲刺",
  "blue.mechanic.dash.lore1": "冲刺",
  "blue.mechanic.dash.lore2": "放在副手栏位右击",
  "blue.mechanic.dash.lore3": "会朝你前方位移一小段距离。",
  "blue.mechanic.dash.lore4": "使用会有3秒的冷却时间。",
  "blue.cooldown.1": "3秒",
  "blue.cooldown.2": "2秒",
  "blue.cooldown.3": "1秒",
  "blue.cooldown.4": "已就绪",
  "red.amulet.name": "祈愿织网护身符",
  "red.amulet.lore1": "抗性提升祝福",
  "red.amulet.lore2": "将这件物品丢到地上给予所有玩家",
  "red.amulet.lore3": "抗性提升和迅捷效果，直到此区域",
  "red.amulet.lore4": "的最终部分，祷告之地。",
  "red.amulet.lore5": "当你处于祷告之地时，所有玩家会获得",
  "red.amulet.lore6": "缓慢和虚弱效果。选择不丢弃该物品",
  "red.amulet.lore7": "则不会在任何区域获得任何额外效果。",
  "red.amulet.lore8": "护符一旦被丢弃，就会被消耗。",
  "red.amulet.lore9": "选择的权利在你，没有后悔的选项。",
  "red.amulet.lore10": "眼前的利益会大于未来的风险么？",
  "red.gwishbone.name": "覆苔许愿骨",
  "red.lwishbone.name": "塑料许愿骨",
  "red.bwishbone.name": "湿润许愿骨",
  "red.gwishbone.lore1": "祷告之地强化",
  "red.gwishbone.lore2": "将这件物品丢到地上会消耗并且在",
  "red.gwishbone.lore3": "这个区域的最后部分给予所有玩家",
  "red.gwishbone.lore4": "饱和效果。",
  "red.lwishbone.lore4": "抗性提升效果。",
  "red.bwishbone.lore4": "迅捷效果。",
  "red.gwishbone.lore5": "如果祈愿织网护身符已经被丢弃，",
  "red.gwishbone.lore6": "这件物品就不会有任何效果。",
  "red.mechanic.warning.amulet": "温馨提示，你已丢弃祈愿织网护身符。祷告之地会变得更加困难……",
  "red.mechanic.warning.wishbone": "由于使用了至少一个许愿骨，你会在即将前往的祷告之地中获得增益效果……",
  "red.mechanic.amulet.choice": "你已经做出了选择。希望您在未来不会后悔！",
  "red.mechanic.wishbone.used": "一根许愿骨已经被使用。祷告之地变得更简单了一些！",
  "red.mechanic.wishbone.used.amulet": "一根许愿骨已经被使用，但是没有任何效果！祈愿织网护身符拒绝了你的祈求……",
  "blue.sign.line1": "--塞莱斯特山--",
  "blue.sign.line2": "谨纪念那些为",
  "blue.sign.line3": "登山事业献出",
  "blue.sign.line4": "生命的探险家。",
  "cyan.sandwich": "三明治",
  "cyan.sign1.line1": "很有观察力！",
  "cyan.sign1.line2": "往下看。",
  "blue.one.miles": "0.1 英里",
  "yellow.tool1": "闪光木镐",
  "yellow.tool1.lore1": "混有一定比例的黄金材质，",
  "yellow.tool1.lore2": "使其挖掘更加高效。",
  "yellow.tool2": "宝石镐",
  "yellow.tool3": "镶金斧",
  "yellow.tool4": "镶金锹",
  "yellow.bow1": "可靠的弓",
  "yellow.bow2": "蛮力之弓",
  "yellow.weapon1": "杀手练习用剑",
  "yellow.weapon2": "坚韧不拔",
  "yellow.weapon3": "屠刀",
  "yellow.weapon4": "锯齿斧",
  "yellow.weapon5": "引燃者",
  "yellow.weapon6": "光辉之剑",
  "yellow.weapon7": "谎言之剑",
  "yellow.offhand1": "赐福黄金",
  "yellow.offhand1.lore1": "这富有金属光泽的黄金真是令人着迷！",
  "yellow.misc1": "哇啊啊啊！",
  "yellow.lethalcompany.1": "大颗螺栓",
  "yellow.lethalcompany.2": "锹",
  "yellow.lethalcompany.3": "金条",
  "yellow.lethalcompany.4": "灯",
  "yellow.lethalcompany.5": "铜铃铛",
  "sponge.bob": "备用鞋子",
  "squid.ward": "潜踪之裤",
  "pat.rick": "偏倚长衣",
  "mr.krabs": "防爆帽",
  "gay.ming": "群潮克星",
  "gaming.chair": "紫水晶破译器",
  "gato.gato": "轻制弓",
  "sandy.cheeks": "拆解者",
  "toilet.takeoff": "Sky VI De Toulen",
  "omnipotent.fart": "威廉·巴勒斯",
  "evade.this": "敏捷之帽",
  "evade.that": "敏捷斗篷",
  "dodge.this": "敏捷之裤",
  "dodge.that": "敏捷靴子",
  "yellow.barkbiter": "嗥叫之咬",
  "yellow.gremlin": "小鬼",
  "yellow.roots": "扭动根须",
  "yellow.fast_creeper": "冲刺苦力怕",
  "yellow.mud_golem": "泥傀儡",
  "yellow.punch_skeleton": "丛林潜伏者",
  "yellow.mud_turret": "远古炮塔",
  "yellow.mud_defender": "远古守卫者",
  "yellow.phantom": "晶洞蝙蝠",
  "yellow.ghast": "方解石幽魂",
  "yellow.gargantua": "庞然巨物",
  "yellow.detonator": "起爆器",
  "yellow.charged_creeper": "紫水晶苦力怕",
  "yellow.miner": "紫水晶矿工",
  "sign.dig": "挖"
}